-Installing wxWidgets 2.5.2
+Installing wxWidgets 2.6.0
--------------------------
-This is wxWidgets 2.5.2 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
-and Windows XP. This is an unstable development release. Note that unstable in
-this context doesn't mean that it crashes a lot, just that the library API may
-change in backwards incompatible way during the 2.5 branch lifetime.
+This is wxWidgets 2.6.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
+and Windows XP.
IMPORTANT NOTE: If you experience problems installing, please
re-read this instructions and other related files (changes.txt,
Where compiled files are stored
-------------------------------
-After succesful compilation you'll find the libraries in a subdirectory
+After successful compilation you'll find the libraries in a subdirectory
of lib directory named after the compiler and DLL/static settings.
A couple of examples:
----------------------------------
1. CodeWarrior Pro7 project files in XML format are already
- included in wxMSW-2.5.2.zip and the setup version.
+ included in wxMSW-2.6.0.zip and the setup version.
2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
you are working from the CVS version) to make sure the settings reflect
Cygwin/MinGW compilation
------------------------
-wxWidgets 2 supports Cygwin (formerly GnuWin32) betas and
+wxWidgets supports Cygwin (formerly GnuWin32) betas and
releases, and MinGW. Cygwin can be downloaded from:
http://sources.redhat.com/cygwin/
Basic options
-------------
-BUILD=debug
- Builds debug version of the library (default is 'release'). This affects
- name of the library ('d' is appended), __WXDEBUG__ is defined and debug
- information compiled into object files and the executable.
+BUILD=release
+ Builds release version of the library. It differs from default 'debug'
+ in lack of appended 'd' in name of library, does not define __WXDEBUG__
+ and not include debug information compiled into object files and the
+ executable.
-SHARED=0
- Build static libraries instead of DLLs. By default, DLLs are built
- (SHARED=1).
+SHARED=1
+ Build shared libraries (DLLs). By default, DLLs are not built
+ (SHARED=0).
UNICODE=1
To build Unicode versions of the libraries, add UNICODE=1 to make invocation