#include <float.h>
#define wxFinite(x) _finite(x)
#elif defined(__MINGW64__)
- // add more compilers with C99 support here: using C99 isfinite() is
- // preferable to using BSD-ish finite()
+ /*
+ add more compilers with C99 support here: using C99 isfinite() is
+ preferable to using BSD-ish finite()
+ */
#define wxFinite(x) isfinite(x)
#elif ( defined(__GNUG__)||defined(__GNUWIN32__)||defined(__DJGPP__)|| \
defined(__SGI_CC__)||defined(__SUNCC__)||defined(__XLC__)|| \
#if defined(__WXMSW__) && !defined(__WXWINCE__)
#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
-#elif defined( __WXMAC__ )
- #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
#else
- #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
+ #define wxMulDivInt32( a , b , c ) (wxRound((a)*(((wxDouble)b)/((wxDouble)c))))
#endif
#if wxUSE_APPLE_IEEE
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED( WXDLLIMPEXP_BASE wxFloat64 ConvertFromIeeeExtended(const wxInt8 *bytes) );
wxDEPRECATED( WXDLLIMPEXP_BASE void ConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes) );
-#endif // WXWIN_COMPATIBILITY_2_8
+#endif
#ifdef __cplusplus
}