: wxGCDCImpl( owner )
{
m_window = window;
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+
m_ok = true ;
m_window->GetSize( &m_width , &m_height);
ControlRef handle = (ControlRef) m_window->GetHandle();
if ( !handle )
return wxNullBitmap;
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+
HIRect rect;
CGImageRef image;
CGContextRef context;
int height = subrect != NULL ? subrect->height : (int)rect.size.height ;
wxBitmap bmp = wxBitmap(width, height, 32);
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context = (CGContextRef)bmp.GetHBITMAP();
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+
CGContextSaveGState(context);
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+
CGContextTranslateCTM( context, 0, height );
CGContextScaleCTM( context, 1, -1 );