class WXDLLEXPORT wxIconBundleRefData : public wxGDIRefData
{
public:
- // default and copy ctors and assignment operators are ok
+ wxIconBundleRefData() { }
+
+ // We need the copy ctor for CloneGDIRefData() but notice that we use the
+ // base class default ctor in it and not the copy one which it doesn't have.
+ wxIconBundleRefData(const wxIconBundleRefData& other)
+ : wxGDIRefData(),
+ m_icons(other.m_icons)
+ {
+ }
+
+ // default assignment operator and dtor are ok
virtual bool IsOk() const { return !m_icons.empty(); }
{
}
-#if wxUSE_STREAMS
+#if wxUSE_STREAMS && wxUSE_IMAGE
+
+#if wxUSE_FFILE || wxUSE_FILE
wxIconBundle::wxIconBundle(const wxString& file, wxBitmapType type)
: wxGDIObject()
{
AddIcon(file, type);
}
+#endif // wxUSE_FFILE || wxUSE_FILE
wxIconBundle::wxIconBundle(wxInputStream& stream, wxBitmapType type)
: wxGDIObject()
{
AddIcon(stream, type);
}
-#endif // wxUSE_STREAMS
+#endif // wxUSE_STREAMS && wxUSE_IMAGE
wxIconBundle::wxIconBundle(const wxIcon& icon)
: wxGDIObject()
UnRef();
}
-#if wxUSE_STREAMS
+#if wxUSE_STREAMS && wxUSE_IMAGE
namespace
{
} // anonymous namespace
+#if wxUSE_FFILE || wxUSE_FILE
+
void wxIconBundle::AddIcon(const wxString& file, wxBitmapType type)
{
#ifdef __WXMAC__
if ( type == wxBITMAP_TYPE_ICON_RESOURCE )
{
wxIcon tmp(file, type);
- if (tmp.Ok())
+ if (tmp.IsOk())
{
AddIcon(tmp);
return;
}
#endif // __WXMAC__
+#if wxUSE_FFILE
wxFFileInputStream stream(file);
+#elif wxUSE_FILE
+ wxFileInputStream stream(file);
+#endif
DoAddIcon
(
*this,
);
}
+#endif // wxUSE_FFILE || wxUSE_FILE
+
void wxIconBundle::AddIcon(wxInputStream& stream, wxBitmapType type)
{
DoAddIcon(*this, stream, type, _("Failed to load image %d from stream."));
}
-#endif // wxUSE_STREAMS
+#endif // wxUSE_STREAMS && wxUSE_IMAGE
-wxIcon wxIconBundle::GetIcon(const wxSize& size) const
+wxIcon wxIconBundle::GetIcon(const wxSize& size, int flags) const
{
- const size_t count = GetIconCount();
+ wxASSERT( size == wxDefaultSize || (size.x >= 0 && size.y > 0) );
- // optimize for the common case of icon bundles containing one icon only
+ // We need the standard system icon size when using FALLBACK_SYSTEM.
+ wxCoord sysX = 0,
+ sysY = 0;
+ if ( flags & FALLBACK_SYSTEM )
+ {
+ sysX = wxSystemSettings::GetMetric(wxSYS_ICON_X);
+ sysY = wxSystemSettings::GetMetric(wxSYS_ICON_Y);
+ }
+
+ // If size == wxDefaultSize, we use system default icon size by convention.
+ wxCoord sizeX = size.x;
+ wxCoord sizeY = size.y;
+ if ( size == wxDefaultSize )
+ {
+ wxASSERT_MSG( flags == FALLBACK_SYSTEM,
+ wxS("Must have valid size if not using FALLBACK_SYSTEM") );
+
+ sizeX = sysX;
+ sizeY = sysY;
+ }
+
+ // Iterate over all icons searching for the exact match or the closest icon
+ // for FALLBACK_NEAREST_LARGER.
wxIcon iconBest;
- switch ( count )
+ int bestDiff = 0;
+ bool bestIsLarger = false;
+ bool bestIsSystem = false;
+
+ const size_t count = GetIconCount();
+
+ const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
+ for ( size_t i = 0; i < count; i++ )
{
- case 0:
- // nothing to do, iconBest is already invalid
- break;
+ const wxIcon& icon = iconArray[i];
+ if ( !icon.IsOk() )
+ continue;
+ wxCoord sx = icon.GetWidth(),
+ sy = icon.GetHeight();
- case 1:
- iconBest = M_ICONBUNDLEDATA->m_icons[0];
+ // Exact match ends search immediately in any case.
+ if ( sx == sizeX && sy == sizeY )
+ {
+ iconBest = icon;
break;
+ }
- default:
- // there is more than one icon, find the best match:
- wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
- sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
+ if ( flags & FALLBACK_SYSTEM )
+ {
+ if ( sx == sysX && sy == sysY )
+ {
+ iconBest = icon;
+ bestIsSystem = true;
+ continue;
+ }
+ }
- const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
- for ( size_t i = 0; i < count; i++ )
+ if ( !bestIsSystem && (flags & FALLBACK_NEAREST_LARGER) )
+ {
+ bool iconLarger = (sx >= sizeX) && (sy >= sizeY);
+ int iconDiff = abs(sx - sizeX) + abs(sy - sizeY);
+
+ // Use current icon as candidate for the best icon, if either:
+ // - we have no candidate yet
+ // - we have no candidate larger than desired size and current icon is
+ // - current icon is closer to desired size than candidate
+ if ( !iconBest.IsOk() ||
+ (!bestIsLarger && iconLarger) ||
+ (iconLarger && (iconDiff < bestDiff)) )
{
- const wxIcon& icon = iconArray[i];
- wxCoord sx = icon.GetWidth(),
- sy = icon.GetHeight();
-
- // if we got an icon of exactly the requested size, we're done
- if ( sx == size.x && sy == size.y )
- {
- iconBest = icon;
- break;
- }
-
- // the best icon is by default (arbitrarily) the first one but
- // if we find a system-sized icon, take it instead
- if ((sx == sysX && sy == sysY) || !iconBest.IsOk())
- iconBest = icon;
+ iconBest = icon;
+ bestIsLarger = iconLarger;
+ bestDiff = iconDiff;
+ continue;
}
+ }
}
#if defined( __WXMAC__ ) && wxOSX_USE_CARBON
+ if (!iconBest.IsOk())
+ return wxNullIcon;
+
return wxIcon(iconBest.GetHICON(), size);
#else
return iconBest;
wxIcon wxIconBundle::GetIconOfExactSize(const wxSize& size) const
{
- wxIcon icon = GetIcon(size);
- if ( icon.Ok() &&
- (icon.GetWidth() != size.x || icon.GetHeight() != size.y) )
- {
- icon = wxNullIcon;
- }
-
- return icon;
+ return GetIcon(size, FALLBACK_NONE);
}
void wxIconBundle::AddIcon(const wxIcon& icon)
for ( size_t i = 0; i < count; ++i )
{
wxIcon& tmp = iconArray[i];
- if ( tmp.Ok() &&
+ if ( tmp.IsOk() &&
tmp.GetWidth() == icon.GetWidth() &&
tmp.GetHeight() == icon.GetHeight() )
{