}
virtual bool Load( wxInputStream& stream ) = 0;
-
+
bool CanRead( wxInputStream& stream ) const
{
// NOTE: this code is the same of wxImageHandler::CallDoCanRead
-
+
if ( !stream.IsSeekable() )
return false; // can't test unseekable stream
// this function should modify the stream current position without taking care
// of restoring it since CanRead() will do it.
virtual bool DoCanRead(wxInputStream& stream) const = 0;
-
+
wxSize m_szAnimation;
unsigned int m_nFrames;