+ wxMemoryDC vDC;
+
+ wxString sStr = GetName();
+
+ //
+ // If we have a valid accel string, then pad out
+ // the menu string so that the menu and accel string are not
+ // placed on top of each other.
+ wxString accel = GetItemLabel().AfterFirst(wxT('\t'));
+ if (!accel.empty() )
+ {
+ sStr.Pad(sStr.length()%8);
+ sStr += accel;
+ }
+ vDC.SetFont(GetFont());
+ vDC.GetTextExtent( sStr
+ ,(wxCoord *)pWidth
+ ,(wxCoord *)pHeight
+ );
+ if (!accel.empty())
+ {
+ //
+ // Measure the accelerator string, and add its width to
+ // the total item width, plus 16 (Accelerators are right justified,
+ // with the right edge of the text rectangle 16 pixels left of
+ // the right edge of the menu)
+ //
+ int nAccelWidth;
+ int nAccelHeight;
+
+ vDC.GetTextExtent( m_strAccel
+ ,&nAccelWidth
+ ,&nAccelHeight
+ );
+ *pWidth += nAccelWidth;
+ }
+
+ //
+ // Add space at the end of the menu for the submenu expansion arrow.
+ // This will also allow offsetting the accel string from the right edge
+ //
+ *pWidth = (size_t)(*pWidth + GetDefaultMarginWidth() * 1.5);
+
+ //
+ // JACS: items still look too tightly packed, so adding 5 pixels.
+ //
+ (*pHeight) += 5;
+
+ //
+ // Ray Gilbert's changes - Corrects the problem of a BMP
+ // being placed next to text in a menu item, and the BMP does
+ // not match the size expected by the system. This will
+ // resize the space so the BMP will fit. Without this, BMPs
+ // must be no larger or smaller than 16x16.
+ //
+ if (m_bmpChecked.IsOk())
+ {
+ //
+ // Is BMP height larger than text height?
+ //
+ size_t nAdjustedHeight = m_bmpChecked.GetHeight() +
+ wxSystemSettings::GetMetric(wxSYS_EDGE_Y);
+ if (*pHeight < nAdjustedHeight)
+ *pHeight = nAdjustedHeight;
+
+ //
+ // Does BMP encroach on default check menu position?
+ //
+ size_t nAdjustedWidth = m_bmpChecked.GetWidth() +
+ (wxSystemSettings::GetMetric(wxSYS_EDGE_X) * 2);
+
+ //
+ // Do we need to widen margin to fit BMP?
+ //
+ if ((size_t)GetMarginWidth() < nAdjustedWidth)
+ SetMarginWidth(nAdjustedWidth);
+
+ //
+ // Add the size of the bitmap to our total size...
+ //
+ *pWidth += GetMarginWidth();
+ }
+
+ //
+ // Add the size of the bitmap to our total size - even if we don't have
+ // a bitmap we leave room for one...
+ //
+ *pWidth += GetMarginWidth();
+
+ //
+ // Make sure that this item is at least as
+ // tall as the user's system settings specify
+ //
+ const size_t heightStd = 6; // FIXME: get value from the system
+ if ( *pHeight < heightStd )
+ *pHeight = heightStd;
+ m_nHeight = *pHeight; // remember height for use in OnDrawItem
+ return true;
+} // end of wxOwnerDrawn::OnMeasureItem
+
+bool wxMenuItem::OnDrawItem( wxDC& rDC,
+ const wxRect& rRect,
+ wxODAction eAction,
+ wxODStatus eStatus )
+{
+
+ //
+ // Select the font and draw the text
+ // ---------------------------------
+ //
+
+ CHARBUNDLE vCbnd;
+ wxPMDCImpl *impl = (wxPMDCImpl*) rDC.GetImpl();
+ HPS hPS= impl->GetHPS();
+ wxFont vFont;
+ wxColour vColBack;
+ wxColour vColText;
+ COLORREF vRef;
+ RECTL vRect = {rRect.x + 4, rRect.y + 1, rRect.x + (rRect.width - 2), rRect.y + rRect.height};
+
+ memset(&vCbnd, 0, sizeof(CHARBUNDLE));
+
+ GetFontToUse(vFont);
+ GetColourToUse(eStatus, vColText, vColBack);
+
+ rDC.SetFont(vFont);
+ rDC.SetTextBackground(vColBack);
+ rDC.SetTextForeground(vColText);
+ rDC.SetBackgroundMode(wxTRANSPARENT);
+
+ vCbnd.lColor = vColText.GetPixel();
+ vCbnd.lBackColor = vColBack.GetPixel();
+ ::GpiSetAttrs( hPS
+ ,PRIM_CHAR
+ ,CBB_BACK_COLOR | CBB_COLOR
+ ,0
+ ,&vCbnd
+ );
+ ::GpiSetBackMix( hPS
+ ,BM_LEAVEALONE
+ );
+
+ //
+ // Paint the background
+ //
+ ::WinFillRect(hPS, &vRect, vColBack.GetPixel());
+
+ //
+ // Determine where to draw and leave space for a check-mark.
+ //
+ int nX = rRect.x + GetMarginWidth();
+
+ //
+ // Unfortunately, unlike Win32, PM has no owner drawn specific text
+ // drawing methods like ::DrawState that can cleanly handle accel
+ // mnemonics and deal, automatically, with various states, so we have
+ // to handle them ourselves. Notice Win32 can't handle \t in ownerdrawn
+ // strings either. We cannot handle mnemonics either. We display
+ // them, though, in the hope we can figure them out some day.
+ //
+
+ //
+ // Display main text and accel text separately to align better
+ //
+ wxString sTgt = wxT("\t");
+ wxString sFullString = GetItemLabel(); // need to save the original text
+ wxString sAccel;
+ int nIndex;
+ size_t nWidth;
+ size_t nCharWidth;
+ size_t nHeight;
+ bool bFoundMnemonic = false;
+ bool bFoundAccel = false;
+
+ //
+ // Deal with the tab, extracting the Accel text
+ //
+ nIndex = sFullString.Find(sTgt);
+ if (nIndex != -1)
+ {
+ bFoundAccel = true;
+ sAccel = sFullString.Mid(nIndex + 1);
+ sFullString.Remove(nIndex);
+ }
+
+ //
+ // Deal with the mnemonic character
+ //
+ sTgt = wxT("~");
+ nIndex = sFullString.Find(sTgt);
+ if (nIndex != -1)
+ {
+ wxString sTmp = sFullString;
+
+ bFoundMnemonic = true;
+ sTmp.Remove(nIndex);
+ rDC.GetTextExtent( sTmp
+ ,(wxCoord *)&nWidth
+ ,(wxCoord *)&nHeight
+ );
+ sTmp = sFullString[(size_t)(nIndex + 1)];
+ rDC.GetTextExtent( sTmp
+ ,(wxCoord *)&nCharWidth
+ ,(wxCoord *)&nHeight
+ );
+ sFullString.Replace(sTgt.c_str(), wxEmptyString, true);
+ }
+
+ //
+ // Draw the main item text sans the accel text
+ //
+ POINTL vPntStart = {nX, rRect.y + 4};
+ ::GpiCharStringAt( impl->GetHPS()
+ ,&vPntStart
+ ,sFullString.length()
+ ,sFullString.char_str()
+ );
+ if (bFoundMnemonic)
+ {
+ //
+ // Underline the mnemonic -- still won't work, but at least it "looks" right
+ //
+ wxPen vPen;
+ POINTL vPntEnd = {nX + nWidth + nCharWidth - 3, rRect.y + 2}; //CharWidth is bit wide
+
+ vPntStart.x = nX + nWidth - 1;
+ vPntStart.y = rRect.y + 2; // Make it look pretty!
+ vPen = wxPen(vColText, 1, wxSOLID); // Assuming we are always black
+ rDC.SetPen(vPen);
+ ::GpiMove(hPS, &vPntStart);
+ ::GpiLine(hPS, &vPntEnd);
+ }
+
+ //
+ // Now draw the accel text
+ //
+ if (bFoundAccel)
+ {
+ size_t nWidth;
+ size_t nHeight;
+
+ rDC.GetTextExtent( sAccel
+ ,(wxCoord *)&nWidth
+ ,(wxCoord *)&nHeight
+ );
+ //
+ // Back off the starting position from the right edge
+ //
+ vPntStart.x = rRect.width - (nWidth + 7);
+ vPntStart.y = rRect.y + 4;
+ ::GpiCharStringAt( impl->GetHPS()
+ ,&vPntStart
+ ,sAccel.length()
+ ,sAccel.char_str()
+ );
+ }
+
+ //
+ // Draw the bitmap
+ // ---------------
+ //
+ if (IsCheckable() && !m_bmpChecked.IsOk())
+ {
+ if (eStatus & wxODChecked)
+ {
+ RECTL vRect;
+ HBITMAP hBmpCheck = ::WinGetSysBitmap(HWND_DESKTOP, SBMP_MENUCHECK);
+
+ vRect.xLeft = rRect.x;
+ vRect.xRight = rRect.x + GetMarginWidth();
+ vRect.yBottom = rRect.y;
+ vRect.yTop = rRect.y + m_nHeight - 3;
+
+ ::WinDrawBitmap( hPS // PS for this menuitem
+ ,hBmpCheck // system checkmark
+ ,NULL // draw the whole bitmap
+ ,(PPOINTL)&vRect // destination -- bottom left corner of the menuitem area
+ ,0L // ignored
+ ,0L // draw a bitmap
+ ,DBM_NORMAL // draw normal size
+ );
+ }
+ }
+ else
+ {
+ //
+ // For uncheckable item we use only the 'checked' bitmap
+ //
+ wxBitmap vBmp(GetBitmap(IsCheckable() ? ((eStatus & wxODChecked) != 0) : TRUE));
+
+ if (vBmp.IsOk())
+ {
+
+ wxMemoryDC vDCMem(&rDC);
+ wxMemoryDC* pOldDC = (wxMemoryDC*)vBmp.GetSelectedInto();
+
+ if(pOldDC != NULL)
+ {
+ vBmp.SetSelectedInto(NULL);
+ }
+ vDCMem.SelectObject(vBmp);
+
+ //
+ // Center bitmap
+ //
+ int nBmpWidth = vBmp.GetWidth();
+ int nBmpHeight = vBmp.GetHeight();
+
+ //
+ // There should be enough space!
+ //
+ wxASSERT((nBmpWidth <= rRect.width) && (nBmpHeight <= rRect.height));
+
+ int nHeightDiff = m_nHeight - nBmpHeight;
+
+ rDC.Blit( rRect.x + (GetMarginWidth() - nBmpWidth) / 2
+ ,rRect.y + nHeightDiff / 2
+ ,nBmpWidth
+ ,nBmpHeight
+ ,&vDCMem
+ ,0
+ ,0
+ ,wxCOPY
+ ,true
+ );
+
+ if (eStatus & wxODSelected)
+ {
+ POINTL vPnt1 = {rRect.x + 1, rRect.y + 3}; // Leave a little background border
+ POINTL vPnt2 = {rRect.x + GetMarginWidth(), rRect.y + m_nHeight - 3};
+
+ LINEBUNDLE vLine;
+
+ vLine.lColor = vColBack.GetPixel();
+ ::GpiSetAttrs( hPS
+ ,PRIM_LINE
+ ,LBB_COLOR
+ ,0
+ ,&vLine
+ );
+ ::GpiMove(hPS, &vPnt1);
+ ::GpiBox( hPS
+ ,DRO_OUTLINE
+ ,&vPnt2
+ ,0L
+ ,0L
+ );
+ }
+ vBmp.SetSelectedInto(NULL);
+ }
+ }
+ return true;
+} // end of wxOwnerDrawn::OnDrawItem
+
+#endif // wxUSE_OWNER_DRAWN