#if wxUSE_IMAGLIST && !defined(wxHAS_NATIVE_IMAGELIST)
-#ifndef __WXPALMOS__
-
#include "wx/imaglist.h"
#ifndef WX_PRECOMP
const int index = int(m_images.GetCount());
- if (bitmap.IsKindOf(CLASSINFO(wxIcon)))
+ if (bitmap.IsKindOf(wxCLASSINFO(wxIcon)))
{
m_images.Append( new wxIcon( (const wxIcon&) bitmap ) );
}
else
{
- // Mimic behavior of Windows ImageList_Add that automatically breaks up the added
+ // Mimic behaviour of Windows ImageList_Add that automatically breaks up the added
// bitmap into sub-images of the correct size
if (m_width > 0 && bitmap.GetWidth() > m_width && bitmap.GetHeight() >= m_height)
{
int wxGenericImageList::Add( const wxBitmap& bitmap, const wxBitmap& mask )
{
wxBitmap bmp(bitmap);
- if (mask.Ok())
+ if (mask.IsOk())
bmp.SetMask(new wxMask(mask));
return Add(bmp);
}
wxCHECK_MSG( node, false, wxT("wrong index in image list") );
- wxBitmap* newBitmap = (bitmap.IsKindOf(CLASSINFO(wxIcon))) ?
+ wxBitmap* newBitmap = (bitmap.IsKindOf(wxCLASSINFO(wxIcon))) ?
#if defined(__VISAGECPP__)
//just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
//so construct it from a bitmap object until I can figure this nonsense out. (DW)
wxCHECK_MSG( node, false, wxT("wrong index in image list") );
- wxBitmap* newBitmap = (bitmap.IsKindOf(CLASSINFO(wxIcon))) ?
+ wxBitmap* newBitmap = (bitmap.IsKindOf(wxCLASSINFO(wxIcon))) ?
#if defined(__VISAGECPP__)
//just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
//so construct it from a bitmap object until I can figure this nonsense out. (DW)
m_images.Insert( next, newBitmap );
}
- if (mask.Ok())
+ if (mask.IsOk())
newBitmap->SetMask(new wxMask(mask));
return true;
wxBitmap *bm = (wxBitmap*)node->GetData();
- if (bm->IsKindOf(CLASSINFO(wxIcon)))
+ if (bm->IsKindOf(wxCLASSINFO(wxIcon)))
dc.DrawIcon( * ((wxIcon*) bm), x, y);
else
dc.DrawBitmap( *bm, x, y, (flags & wxIMAGELIST_DRAW_TRANSPARENT) > 0 );
return true;
}
-#endif // __WXPALMOS__
-
#endif // wxUSE_IMAGLIST