node = node->GetNext() )
{
wxWindow *win = node->GetData();
- if ( !win->IsTopLevel() && win->IsShown()
+ if ( !win->IsTopLevel() && win->IsShown()
#if wxUSE_SCROLLBAR
&& !win->IsKindOf(CLASSINFO(wxScrollBar))
#endif
parent->SendSizeEvent(flags);
}
+bool wxWindowBase::HasScrollbar(int orient) const
+{
+ // if scrolling in the given direction is disabled, we can't have the
+ // corresponding scrollbar no matter what
+ if ( !CanScroll(orient) )
+ return false;
+
+ const wxSize sizeVirt = GetVirtualSize();
+ const wxSize sizeClient = GetClientSize();
+
+ return orient == wxHORIZONTAL ? sizeVirt.x > sizeClient.x
+ : sizeVirt.y > sizeClient.y;
+}
+
// ----------------------------------------------------------------------------
// show/hide/enable/disable the window
// ----------------------------------------------------------------------------
#if wxUSE_TOOLTIPS
+wxString wxWindowBase::GetToolTipText() const
+{
+ return m_tooltip ? m_tooltip->GetTip() : wxString();
+}
+
void wxWindowBase::SetToolTip( const wxString &tip )
{
// don't create the new tooltip if we already have one
#endif // wxUSE_MENUS
-// methods for drawing the sizers in a visible way
-#ifdef __WXDEBUG__
+// methods for drawing the sizers in a visible way: this is currently only
+// enabled for "full debug" builds with wxDEBUG_LEVEL==2 as it doesn't work
+// that well and also because we don't want to leave it enabled in default
+// builds used for production
+#if wxDEBUG_LEVEL > 1
static void DrawSizers(wxWindowBase *win);
}
}
-#endif // __WXDEBUG__
+#endif // wxDEBUG_LEVEL
// process special middle clicks
void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
{
if ( event.ControlDown() && event.AltDown() )
{
-#ifdef __WXDEBUG__
+#if wxDEBUG_LEVEL > 1
// Ctrl-Alt-Shift-mclick makes the sizers visible in debug builds
if ( event.ShiftDown() )
{
DrawSizers(this);
- return;
}
+ else
#endif // __WXDEBUG__
- ::wxInfoMessageBox((wxWindow*)this);
+ {
+ // just Ctrl-Alt-middle click shows information about wx version
+ ::wxInfoMessageBox((wxWindow*)this);
+ }
}
else
{