// Created: 24.09.01
// RCS-ID: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
-// License: wxWindows licence
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
msflags |= WS_MAXIMIZE;
// Keep this here because it saves recoding this function in wxTinyFrame
- if ( style & (wxTINY_CAPTION_VERT | wxTINY_CAPTION_HORIZ) )
+ if ( style & wxTINY_CAPTION )
msflags |= WS_CAPTION;
if ( exflags )
#else // !__WXMICROWIN__
// static cast is valid as we're only ever called for dialogs
wxWindow * const
- parent = static_cast<wxDialog *>(this)->
- GetParentForModalDialog(GetParent());
+ parent = static_cast<wxDialog *>(this)->GetParentForModalDialog();
m_hWnd = (WXHWND)::CreateDialogIndirect
(
long style,
const wxString& name)
{
- bool ret wxDUMMY_INITIALIZE(false);
-
wxSize sizeReal = size;
if ( !sizeReal.IsFullySpecified() )
{
sizeReal.SetDefaults(GetDefaultSize());
}
- m_windowStyle = style;
-
- SetName(name);
-
- m_windowId = id == wxID_ANY ? NewControlId() : id;
-
+ // notice that we should append this window to wxTopLevelWindows list
+ // before calling CreateBase() as it behaves differently for TLW and
+ // non-TLW windows
wxTopLevelWindows.Append(this);
+ bool ret = CreateBase(parent, id, pos, sizeReal, style, name);
+ if ( !ret )
+ return false;
+
if ( parent )
parent->AddChild(this);
if ( GetExtraStyle() & wxTOPLEVEL_EX_DIALOG )
{
// we have different dialog templates to allows creation of dialogs
- // with & without captions under MSWindows, resizeable or not (but a
- // resizeable dialog always has caption - otherwise it would look too
+ // with & without captions under MSWindows, resizable or not (but a
+ // resizable dialog always has caption - otherwise it would look too
// strange)
// we need 3 additional WORDs for dialog menu, class and title (as we
m_iconized = nShowCmd == SW_MINIMIZE;
}
+void wxTopLevelWindowMSW::ShowWithoutActivating()
+{
+ if ( !wxWindowBase::Show(true) )
+ return;
+
+ DoShowWindow(SW_SHOWNA);
+}
+
bool wxTopLevelWindowMSW::Show(bool show)
{
// don't use wxWindow version as we want to call DoShowWindow() ourselves
nShowCmd = SW_HIDE;
}
+#if wxUSE_DEFERRED_SIZING
+ // we only set pending size if we're maximized before being shown, now that
+ // we're shown we don't need it any more (it is reset in size event handler
+ // for child windows but we have to do it ourselves for this parent window)
+ //
+ // make sure to reset it before actually showing the window as this will
+ // generate WM_SIZE events and we want to use the correct client size from
+ // them, not the size returned by WM_NCCALCSIZE in DoGetClientSize() which
+ // turns out to be wrong for maximized windows (see #11762)
+ m_pendingSize = wxDefaultSize;
+#endif // wxUSE_DEFERRED_SIZING
+
DoShowWindow(nShowCmd);
#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(__POCKETPC__) && !defined(__SMARTPHONE__))
frame->GetMenuBar()->AddAdornments(GetWindowStyleFlag());
#endif
- // we only set pending size if we're maximized before being shown, now that
- // we're shown we don't need it any more (it is reset in size event handler
- // for child windows but we have to do it ourselves for this parent window)
- m_pendingSize = wxDefaultSize;
-
return true;
}
// so just remember that we should do it later in this case
m_maximizeOnShow = maximize;
+#if wxUSE_DEFERRED_SIZING
// after calling Maximize() the client code expects to get the frame
// "real" size and doesn't want to know that, because of implementation
// details, the frame isn't really maximized yet but will be only once
m_pendingSize = wxGetClientDisplayRect().GetSize();
}
//else: can't do anything in this case, we don't have the old size
+#endif // wxUSE_DEFERRED_SIZING
}
}
#endif // __WXWINCE__
+void
+wxTopLevelWindowMSW::MSWGetCreateWindowCoords(const wxPoint& pos,
+ const wxSize& size,
+ int& x, int& y,
+ int& w, int& h) const
+{
+ // let the system position the window if no explicit position was specified
+ if ( pos.x == wxDefaultCoord )
+ {
+ // if x is set to CW_USEDEFAULT, y parameter is ignored anyhow so we
+ // can just as well set it to CW_USEDEFAULT as well
+ x =
+ y = CW_USEDEFAULT;
+ }
+ else
+ {
+ // OTOH, if x is not set to CW_USEDEFAULT, y shouldn't be set to it
+ // neither because it is not handled as a special value by Windows then
+ // and so we have to choose some default value for it, even if a
+ // completely arbitrary one
+ static const int DEFAULT_Y = 200;
+
+ x = pos.x;
+ y = pos.y == wxDefaultCoord ? DEFAULT_Y : pos.y;
+ }
+
+ if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord )
+ {
+ // We don't use CW_USEDEFAULT here for several reasons:
+ //
+ // 1. It results in huge frames on modern screens (1000*800 is not
+ // uncommon on my 1280*1024 screen) which is way too big for a half
+ // empty frame of most of wxWidgets samples for example)
+ //
+ // 2. It is buggy for frames with wxFRAME_TOOL_WINDOW style for which
+ // the default is for whatever reason 8*8 which breaks client <->
+ // window size calculations (it would be nice if it didn't, but it
+ // does and the simplest way to fix it seemed to change the broken
+ // default size anyhow)
+ //
+ // 3. There is just no advantage in doing it: with x and y it is
+ // possible that [future versions of] Windows position the new top
+ // level window in some smart way which we can't do, but we can
+ // guess a reasonably good size for a new window just as well
+ // ourselves
+ //
+ // The only exception is for the Windows CE platform where the system
+ // does know better than we how should the windows be sized
+#ifdef _WIN32_WCE
+ w =
+ h = CW_USEDEFAULT;
+#else // !_WIN32_WCE
+ wxSize sizeReal = size;
+ sizeReal.SetDefaults(GetDefaultSize());
+
+ w = sizeReal.x;
+ h = sizeReal.y;
+#endif // _WIN32_WCE/!_WIN32_WCE
+ }
+ else
+ {
+ w = size.x;
+ h = size.y;
+ }
+}
+
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW fullscreen
// ----------------------------------------------------------------------------
// finally send an event allowing the window to relayout itself &c
wxSizeEvent event(rect.GetSize(), GetId());
+ event.SetEventObject(this);
HandleWindowEvent(event);
}
else // stop showing full screen
{
const wxSize size(::GetSystemMetrics(smX), ::GetSystemMetrics(smY));
- const wxIcon icon = icons.GetIconOfExactSize(size);
- if ( icon.Ok() )
+ // Try the exact size first.
+ wxIcon icon = icons.GetIconOfExactSize(size);
+
+ if ( !icon.IsOk() )
{
- ::SendMessage(GetHwnd(), WM_SETICON, i, (LPARAM)GetHiconOf(icon));
- return true;
+ // If we didn't find any, set at least some icon: it will look scaled
+ // and ugly but in practice it's impossible to prevent this because not
+ // everyone can provide the icons in all sizes used by all versions of
+ // Windows in all DPIs (this would include creating them in at least
+ // 14, 16, 22, 32, 48, 64 and 128 pixel sizes).
+ icon = icons.GetIcon(size);
}
- return false;
+ if ( !icon.IsOk() )
+ return false;
+
+ ::SendMessage(GetHwnd(), WM_SETICON, i, (LPARAM)GetHiconOf(icon));
+ return true;
}
void wxTopLevelWindowMSW::SetIcons(const wxIconBundle& icons)
return;
}
- bool anySet =
- DoSelectAndSetIcon(icons, SM_CXSMICON, SM_CYSMICON, ICON_SMALL);
- if ( DoSelectAndSetIcon(icons, SM_CXICON, SM_CYICON, ICON_BIG) )
- anySet = true;
-
- if ( !anySet )
- {
- wxFAIL_MSG( "icon bundle doesn't contain any suitable icon" );
- }
+ DoSelectAndSetIcon(icons, SM_CXSMICON, SM_CYSMICON, ICON_SMALL);
+ DoSelectAndSetIcon(icons, SM_CXICON, SM_CYICON, ICON_BIG);
}
bool wxTopLevelWindowMSW::EnableCloseButton(bool enable)
return (os_type == wxOS_WINDOWS_NT && ver_major >= 5);
}
+void wxTopLevelWindowMSW::DoEnable(bool enable)
+{
+ wxTopLevelWindowBase::DoEnable(enable);
+
+ // Enabling or disabling a window may change its appearance. Unfortunately,
+ // in at least some situation, toplevel windows don't repaint themselves,
+ // so we have to issue explicit refresh to avoid rendering artifacts.
+ //
+ // TODO: find out just what exactly is wrong here
+ Refresh();
+}
void wxTopLevelWindowMSW::DoFreeze()
{