#endif
// for MSW/Unix it is defined in platform-specific file
-#if !(defined(__WXMSW__) || defined(__UNIX__)) || defined(__EMX__)
+#if !(defined(__WINDOWS__) || defined(__UNIX__)) || defined(__EMX__)
wxDllType wxDynamicLibrary::GetProgramHandle()
{
return 0;
}
-#endif // __WXMSW__ || __UNIX__
+#endif // __WINDOWS__ || __UNIX__
bool wxDynamicLibrary::Load(const wxString& libnameOrig, int flags)
// for MSW and Unix this is implemented in the platform-specific file
//
// TODO: move the rest to os2/dlpm.cpp and mac/dlmac.cpp!
-#if (!defined(__WXMSW__) && !defined(__UNIX__)) || defined(__EMX__)
+#if (!defined(__WINDOWS__) && !defined(__UNIX__)) || defined(__EMX__)
/* static */
void wxDynamicLibrary::Unload(wxDllType handle)
#endif
}
-#endif // !(__WXMSW__ || __UNIX__)
+#endif // !(__WINDOWS__ || __UNIX__)
void *wxDynamicLibrary::DoGetSymbol(const wxString &name, bool *success) const
{