if ( fd == INVALID_SOCKET )
return NULL;
- wxSocketImpl * const sock = Create(wxsocket);
+ wxSocketManager * const manager = wxSocketManager::Get();
+ if ( !manager )
+ return NULL;
+
+ wxSocketImpl * const sock = manager->CreateSocket(wxsocket);
+ if ( !sock )
+ return NULL;
+
sock->m_fd = fd;
sock->m_peer = wxSockAddressImpl(from.addr, fromlen);
{
wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
- // we're never going to become ready if we're not connected (any more)
- if ( !m_connected && !m_establishing )
+ // we're never going to become ready in a client if we're not connected any
+ // more (OTOH a server can call this to precisely wait for a connection so
+ // do wait for it in this case)
+ if ( !m_impl->IsServer() && !m_connected && !m_establishing )
return -1;
// This can be set to true from Interrupt() to exit this function a.s.a.p.
{
wxLogTrace( wxTRACE_Socket, wxT("Opening wxSocketServer") );
- m_impl = wxSocketImpl::Create(*this);
+ wxSocketManager * const manager = wxSocketManager::Get();
+ m_impl = manager ? manager->CreateSocket(*this) : NULL;
if (!m_impl)
{
m_establishing = false;
// Create and set up the new one
- m_impl = wxSocketImpl::Create(*this);
+ wxSocketManager * const manager = wxSocketManager::Get();
+ m_impl = manager ? manager->CreateSocket(*this) : NULL;
if ( !m_impl )
return false;
: wxSocketBase( flags, wxSOCKET_DATAGRAM )
{
// Create the socket
- m_impl = wxSocketImpl::Create(*this);
+ wxSocketManager * const manager = wxSocketManager::Get();
+ m_impl = manager ? manager->CreateSocket(*this) : NULL;
if (!m_impl)
return;
wxFORCE_LINK_MODULE( socketiohandler )
#endif
+// same for ManagerSetter in the MSW file
+#ifdef __WXMSW__
+ wxFORCE_LINK_MODULE( mswsocket )
+#endif
+
+// and for OSXManagerSetter in the OS X one
+#ifdef __WXMAC__
+ wxFORCE_LINK_MODULE( osxsocket )
+#endif
+
#endif // wxUSE_SOCKETS