// we use STL-based string internally if we use std::string at all now, there
// should be no reason to prefer our internal implement but if you really need
// it you can predefine wxUSE_STL_BASED_WXSTRING as 0 when building the library
// we use STL-based string internally if we use std::string at all now, there
// should be no reason to prefer our internal implement but if you really need
// it you can predefine wxUSE_STL_BASED_WXSTRING as 0 when building the library