+void wxMonoRenderer::DrawLabel(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int WXUNUSED(flags),
+ int alignment,
+ int indexAccel,
+ wxRect *rectBounds)
+{
+ dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, rectBounds);
+}
+