#if defined(__WXMSW__) && !defined(__WXWINCE__)
#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
-#elif defined( __WXMAC__ )
- #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
#else
- #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
+ #define wxMulDivInt32( a , b , c ) (wxRound((a)*(((wxDouble)b)/((wxDouble)c))))
#endif
#if wxUSE_APPLE_IEEE