void wxSetCursor(const wxCursor& cursor)
{
- if ( cursor.Ok() )
+ if ( cursor.IsOk() )
{
if ( g_winMng )
MGL_wmSetGlobalCursor(g_winMng, *cursor.GetMGLCursor());
{
if ( gs_busyCount++ > 0 ) return;
- wxASSERT_MSG( !gs_savedCursor.Ok(),
+ wxASSERT_MSG( !gs_savedCursor.IsOk(),
wxT("forgot to call wxEndBusyCursor, will leak memory") );
gs_savedCursor = gs_globalCursor;
- if ( cursor->Ok() )
+ if ( cursor->IsOk() )
wxSetCursor(*cursor);
else
wxSetCursor(wxCursor(wxCURSOR_WAIT));