// these functions live in dockart.cpp -- they'll eventually
// be moved to a new utility cpp file
-wxColor wxAuiStepColour(const wxColor& c, int percent);
-
wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
const wxColour& color);
if (button_state == wxAUI_BUTTON_STATE_HOVER ||
button_state == wxAUI_BUTTON_STATE_PRESSED)
{
- dc.SetBrush(wxBrush(wxAuiStepColour(bkcolour, 120)));
- dc.SetPen(wxPen(wxAuiStepColour(bkcolour, 75)));
+ dc.SetBrush(wxBrush(bkcolour.ChangeLightness(120)));
+ dc.SetPen(wxPen(bkcolour.ChangeLightness(75)));
// draw the background behind the button
dc.DrawRectangle(rect.x, rect.y, 15, 15);
(255-base_colour.Green()) +
(255-base_colour.Blue()) < 60)
{
- base_colour = wxAuiStepColour(base_colour, 92);
+ base_colour = base_colour.ChangeLightness(92);
}
m_base_colour = base_colour;
- wxColor border_colour = wxAuiStepColour(base_colour, 75);
+ wxColor border_colour = base_colour.ChangeLightness(75);
m_border_pen = wxPen(border_colour);
m_base_colour_pen = wxPen(m_base_colour);
{
// draw background
- wxColor top_color = wxAuiStepColour(m_base_colour, 90);
- wxColor bottom_color = wxAuiStepColour(m_base_colour, 170);
+ wxColor top_color = m_base_colour.ChangeLightness(90);
+ wxColor bottom_color = m_base_colour.ChangeLightness(170);
wxRect r;
if (m_flags &wxAUI_NB_BOTTOM)
// -- draw top gradient fill for glossy look
wxColor top_color = m_base_colour;
- wxColor bottom_color = wxAuiStepColour(top_color, 160);
+ wxColor bottom_color = top_color.ChangeLightness(160);
dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
r.y += r.height;
if (page.active)
{
if (m_flags &wxAUI_NB_BOTTOM)
- dc.SetPen(wxPen(wxColour(wxAuiStepColour(m_base_colour, 170))));
+ dc.SetPen(wxPen(m_base_colour.ChangeLightness(170)));
// TODO: else if (m_flags &wxAUI_NB_LEFT) {}
// TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
else //for wxAUI_NB_TOP
bmp = m_active_close_bmp;
}
+ int offsetY = tab_y-1;
+ if (m_flags & wxAUI_NB_BOTTOM)
+ offsetY = 1;
+
wxRect rect(tab_x + tab_width - close_button_width - 1,
- tab_y + (tab_height/2) - (bmp.GetHeight()/2),
+ offsetY + (tab_height/2) - (bmp.GetHeight()/2),
close_button_width,
tab_height);
+
IndentPressedBitmap(&rect, close_button_state);
dc.DrawBitmap(bmp, rect.x, rect.y, true);