#include "wx/log.h"
#include "wx/thread.h"
#include "wx/intl.h"
+ #include "wx/module.h"
#endif
#include "wx/init.h"
#include "wx/ptr_scpd.h"
-#include "wx/module.h"
#include "wx/except.h"
#if defined(__WXMSW__) && defined(__WXDEBUG__)
static void ConvertArgsToUnicode(int argc, char **argv)
{
gs_initData.argv = new wchar_t *[argc + 1];
+ int wargc = 0;
for ( int i = 0; i < argc; i++ )
{
wxWCharBuffer buf(wxConvLocal.cMB2WX(argv[i]));
- gs_initData.argv[i] = buf ? wxStrdup(buf) : NULL;
+ if ( !buf )
+ {
+ wxLogWarning(_("Command line argument %d couldn't be converted to Unicode and will be ignored."),
+ i);
+ }
+ else // converted ok
+ {
+ gs_initData.argv[wargc++] = wxStrdup(buf);
+ }
}
- gs_initData.argc = argc;
- gs_initData.argv[argc] = NULL;
+ gs_initData.argc = wargc;
+ gs_initData.argv[wargc] = NULL;
}
static void FreeConvertedArgs()
static bool DoCommonPreInit()
{
#if wxUSE_LOG
+ // Reset logging in case we were cleaned up and are being reinitialized.
+ wxLog::DoCreateOnDemand();
+
// install temporary log sink: we can't use wxLogGui before wxApp is
// constructed and if we use wxLogStderr, all messages during
// initialization simply disappear under Windows
{
ConvertArgsToUnicode(argc, argv);
- if ( !wxEntryStart(argc, gs_initData.argv) )
+ if ( !wxEntryStart(gs_initData.argc, gs_initData.argv) )
{
FreeConvertedArgs();
{
wxTheApp->CleanUp();
- delete wxTheApp;
+ // reset the global pointer to it to NULL before destroying it as in
+ // some circumstances this can result in executing the code using
+ // wxTheApp and using half-destroyed object is no good
+ wxAppConsole * const app = wxApp::GetInstance();
wxApp::SetInstance(NULL);
+ delete app;
}
{
ConvertArgsToUnicode(argc, argv);
- return wxEntry(argc, gs_initData.argv);
+ return wxEntry(gs_initData.argc, gs_initData.argv);
}
#endif // wxUSE_UNICODE