#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
+#include "wx/toplevel.h"
+
#ifndef WX_PRECOMP
#include "wx/dcclient.h"
#include "wx/settings.h"
+ #include "wx/bitmap.h"
+ #include "wx/image.h"
+ #include "wx/frame.h"
#endif
-#include "wx/toplevel.h"
#include "wx/univ/renderer.h"
-#include "wx/bitmap.h"
-#include "wx/image.h"
#include "wx/cshelp.h"
#include "wx/evtloop.h"
+// ----------------------------------------------------------------------------
+// wxStdTLWInputHandler: handles focus, resizing and titlebar buttons clicks
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxStdTLWInputHandler : public wxStdInputHandler
+{
+public:
+ wxStdTLWInputHandler(wxInputHandler *inphand);
+
+ virtual bool HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
+ virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+private:
+ // the window (button) which has capture or NULL and the last hittest result
+ wxTopLevelWindow *m_winCapture;
+ long m_winHitTest;
+ long m_winPressed;
+ bool m_borderCursorOn;
+ wxCursor m_origCursor;
+};
+
// ----------------------------------------------------------------------------
// event tables
void wxTopLevelWindow::Init()
{
+ // once-only ms_drawDecorations initialization
+ if ( ms_drawDecorations == -1 )
+ {
+ ms_drawDecorations =
+ !wxSystemSettings::HasFeature(wxSYS_CAN_DRAW_FRAME_DECORATIONS) ||
+ wxGetEnv(wxT("WXDECOR"), NULL);
+ }
+
+ m_usingNativeDecorations = ms_drawDecorations == 0;
m_isActive = false;
m_windowStyle = 0;
m_pressedButton = 0;
long styleOrig = 0,
exstyleOrig = 0;
- if ( ms_drawDecorations == -1 )
- {
- ms_drawDecorations =
- !wxSystemSettings::HasFeature(wxSYS_CAN_DRAW_FRAME_DECORATIONS)
- || wxGetEnv(wxT("WXDECOR"), NULL);
- // FIXME -- wxUniv should provide a way to force non-native decorations!
- // $WXDECOR is just a hack in absence of better wxUniv solution
- }
-
- if ( ms_canIconize == -1 )
- {
- ms_canIconize = wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME);
- }
-
- if ( ms_drawDecorations )
+ if ( !m_usingNativeDecorations )
{
CreateInputHandler(wxINP_HANDLER_TOPLEVEL);
style &= ~(wxCAPTION | wxMINIMIZE_BOX | wxMAXIMIZE_BOX |
wxSYSTEM_MENU | wxRESIZE_BORDER | wxFRAME_TOOL_WINDOW |
wxRESIZE_BORDER);
- style |= wxSIMPLE_BORDER;
- SetExtraStyle(exstyleOrig &
- ~(wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP));
+ style |= wxBORDER_NONE;
+ SetExtraStyle(exstyleOrig & ~wxWS_EX_CONTEXTHELP);
}
if ( !wxTopLevelWindowNative::Create(parent, id, title, pos,
size, style, name) )
return false;
- if ( ms_drawDecorations )
+ if ( !m_usingNativeDecorations )
{
m_windowStyle = styleOrig;
m_exStyle = exstyleOrig;
{
if ( show == IsFullScreen() ) return false;
- if ( ms_drawDecorations )
+ if ( !m_usingNativeDecorations )
{
if ( show )
{
return wxTopLevelWindowNative::ShowFullScreen(show, style);
}
+/* static */
+void wxTopLevelWindow::UseNativeDecorationsByDefault(bool native)
+{
+ ms_drawDecorations = !native;
+}
+
+void wxTopLevelWindow::UseNativeDecorations(bool native)
+{
+ wxASSERT_MSG( !m_windowStyle, _T("must be called before Create()") );
+
+ m_usingNativeDecorations = native;
+}
+
+bool wxTopLevelWindow::IsUsingNativeDecorations() const
+{
+ return m_usingNativeDecorations;
+}
+
long wxTopLevelWindow::GetDecorationsStyle() const
{
long style = 0;
if ( m_windowStyle & wxCAPTION )
{
+ if ( ms_canIconize == -1 )
+ {
+ ms_canIconize = wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME);
+ }
+
style |= wxTOPLEVEL_TITLEBAR | wxTOPLEVEL_BUTTON_CLOSE;
if ( (m_windowStyle & wxMINIMIZE_BOX) && ms_canIconize )
style |= wxTOPLEVEL_BUTTON_ICONIZE;
style |= wxTOPLEVEL_BUTTON_MAXIMIZE;
}
#if wxUSE_HELP
- if ( m_exStyle & (wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP))
+ if ( m_exStyle & wxWS_EX_CONTEXTHELP)
style |= wxTOPLEVEL_BUTTON_HELP;
#endif
}
wxPoint wxTopLevelWindow::GetClientAreaOrigin() const
{
- if ( ms_drawDecorations )
+ if ( !m_usingNativeDecorations )
{
int w, h;
wxTopLevelWindowNative::DoGetClientSize(&w, &h);
void wxTopLevelWindow::DoGetClientSize(int *width, int *height) const
{
- if ( ms_drawDecorations )
+ if ( !m_usingNativeDecorations )
{
int w, h;
wxTopLevelWindowNative::DoGetClientSize(&w, &h);
void wxTopLevelWindow::DoSetClientSize(int width, int height)
{
- if ( ms_drawDecorations )
+ if ( !m_usingNativeDecorations )
{
wxSize size = m_renderer->GetFrameTotalSize(wxSize(width, height),
GetDecorationsStyle());
void wxTopLevelWindow::OnNcPaint(wxNcPaintEvent& event)
{
- if ( !ms_drawDecorations || !m_renderer )
+ if ( m_usingNativeDecorations || !m_renderer )
+ {
event.Skip();
- else
+ }
+ else // we're drawing the decorations ourselves
{
// get the window rect
wxRect rect(GetSize());
int wxTopLevelWindow::GetMinWidth() const
{
- if ( ms_drawDecorations )
+ if ( !m_usingNativeDecorations )
{
return wxMax(wxTopLevelWindowNative::GetMinWidth(),
m_renderer->GetFrameMinSize(GetDecorationsStyle()).x);
int wxTopLevelWindow::GetMinHeight() const
{
- if ( ms_drawDecorations )
+ if ( !m_usingNativeDecorations )
{
return wxMax(wxTopLevelWindowNative::GetMinHeight(),
m_renderer->GetFrameMinSize(GetDecorationsStyle()).y);
{
wxTopLevelWindowNative::SetIcons(icons);
- if ( ms_drawDecorations && m_renderer )
+ if ( !m_usingNativeDecorations && m_renderer )
{
wxSize size = m_renderer->GetFrameIconSize();
const wxIcon& icon = icons.GetIcon( size );
event.Skip();
}
+/* static */
+wxInputHandler *
+wxTopLevelWindow::GetStdInputHandler(wxInputHandler *handlerDef)
+{
+ static wxStdTLWInputHandler s_handler(handlerDef);
+
+ return &s_handler;
+}
// ============================================================================
-// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
+// wxStdTLWInputHandler: handles focus, resizing and titlebar buttons clicks
// ============================================================================
-wxStdFrameInputHandler::wxStdFrameInputHandler(wxInputHandler *inphand)
- : wxStdInputHandler(inphand)
+wxStdTLWInputHandler::wxStdTLWInputHandler(wxInputHandler *inphand)
+ : wxStdInputHandler(inphand)
{
m_winCapture = NULL;
m_winHitTest = 0;
m_borderCursorOn = false;
}
-bool wxStdFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event)
+bool wxStdTLWInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
{
// the button has 2 states: pressed and normal with the following
// transitions between them:
return wxStdInputHandler::HandleMouse(consumer, event);
}
-bool wxStdFrameInputHandler::HandleMouseMove(wxInputConsumer *consumer,
- const wxMouseEvent& event)
+bool wxStdTLWInputHandler::HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
{
if ( event.GetEventObject() == m_winCapture )
{
return wxStdInputHandler::HandleMouseMove(consumer, event);
}
-bool wxStdFrameInputHandler::HandleActivation(wxInputConsumer *consumer,
- bool activated)
+bool wxStdTLWInputHandler::HandleActivation(wxInputConsumer *consumer,
+ bool activated)
{
if ( m_borderCursorOn )
{