#ifdef __WXUNIVERSAL__
#include "wx/univ/renderer.h"
+ #include "wx/scrolbar.h"
#endif // __WXUNIVERSAL__
#ifdef __WXGTK__
wxPoint pos = ScreenToClient(wxGetMousePosition());
wxRect rect(GetSize());
- if ( rect.Inside(pos) )
+ if ( rect.Contains(pos) )
{
if ( m_child->HasCapture() )
{
void wxPopupFocusHandler::OnKeyDown(wxKeyEvent& event)
{
// let the window have it first, it might process the keys
- if ( !m_popup->ProcessEvent(event) )
+ if ( !m_popup->GetEventHandler()->ProcessEvent(event) )
{
// by default, dismiss the popup
m_popup->DismissAndNotify();