def __init__(self, parent, log):
wx.Panel.__init__(self, parent, -1)
self.log = log
-
+
b = wx.Button(self, -1, "Play Sound 1 (sync)", (25, 25))
self.Bind(wx.EVT_BUTTON, self.OnButton1, b)
def OnButton2(self, evt):
try:
- #sound = wx.Sound(opj('data/plan.wav'))
- data = open(opj('data/plan.wav'), 'rb').read()
- sound = wx.SoundFromData(data)
+ if True:
+ sound = wx.Sound(opj('data/plan.wav'))
+ else:
+ # sounds can also be loaded from a buffer object
+ data = open(opj('data/plan.wav'), 'rb').read()
+ sound = wx.SoundFromData(data)
+
self.log.write("before Play...\n")
sound.Play(wx.SOUND_ASYNC)
+ self.sound = sound # save a reference (This shoudln't be needed, but there seems to be a bug...)
wx.YieldIfNeeded()
self.log.write("...after Play\n")
except NotImplementedError, v:
style=wx.OPEN)
if dlg.ShowModal() == wx.ID_OK:
try:
- sound = wx.Sound(dlg.GetPath())
- sound.Play()
+ #sound = wx.Sound(dlg.GetPath(), wx.SOUND_SYNC)
+ #sound.Play()
+
+ # another way to do it.
+ wx.Sound.PlaySound(dlg.GetPath(), wx.SOUND_SYNC)
+
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
dlg.Destroy()
-
+
#----------------------------------------------------------------------
overview = """<html><body>
<h2>Sound</h2>
-This class represents a short wave file, in Windows WAV format, that can
-be stored in memory and played. Currently this class is implemented on Windows
+This class represents a short wave file, in Windows WAV format, that can
+be stored in memory and played. Currently this class is implemented on Windows
and GTK (Linux) only.
<p>
This demo offers two examples, both driven by buttons, but obviously the event