+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: setup.h
-// Purpose: Configuration for the library
-// Author: AUTHOR
-// Modified by:
-// Created: ??/??/98
-// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifndef _WX_SETUP_H_
-#define _WX_SETUP_H_
-
-/*
- * General features
- *
- */
-
-#define wxUSE_CONSTRAINTS 1
- // Use constraints mechanism
-#define wxUSE_CONFIG 1
- // Use wxConfig, with CreateConfig in wxApp
-#define _WX_GOODCOMPILER__
- // gcc can have problems, but Windows compilers
- // are generally OK.
-#define WXWIN_COMPATIBILITY 1
- // Compatibility with 1.66 API.
- // Level 0: no backward compatibility, all new features
- // Level 1: wxDC, OnSize (etc.) compatibility, but
- // some new features such as event tables
-
-#define wxUSE_POSTSCRIPT 1
- // 0 for no PostScript device context
-#define wxUSE_AFM_FOR_POSTSCRIPT 0
- // 1 to use font metric files in GetTextExtent
-#define wxUSE_METAFILE 1
- // 0 for no Metafile and metafile device context
-#define wxUSE_IPC 1
- // 0 for no interprocess comms
-#define wxUSE_HELP 1
- // 0 for no help facility
-#define wxUSE_RESOURCES 1
- // 0 for no wxGetResource/wxWriteResource
-#define wxUSE_CLIPBOARD 1
- // 0 for no clipboard functions
-#define wxUSE_SPLINES 1
- // 0 for no splines
-#define wxUSE_XFIG_SPLINE_CODE 1
- // 1 for XFIG spline code, 0 for AIAI spline code.
-// AIAI spline code is slower, but freer of copyright issues.
- // 0 for no splines
-
-#define wxUSE_TOOLBAR 1
- // Use toolbars
-#define wxUSE_DRAG_AND_DROP 1
- // 0 for no drag and drop
-
-#define wxUSE_WX_RESOURCES 1
- // Use .wxr resource mechanism (requires PrologIO library)
-
-#define wxUSE_DOC_VIEW_ARCHITECTURE 1
- // Set to 0 to disable document/view architecture
-#define wxUSE_PRINTING_ARCHITECTURE 1
- // Set to 0 to disable print/preview architecture code
-#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
- // Set to 0 to disable PostScript print/preview architecture code
- // under Windows (just use Windows printing).
-#define wxUSE_DYNAMIC_CLASSES 1
- // If 1, enables provision of run-time type information.
- // NOW MANDATORY: don't change.
-#define wxUSE_MEMORY_TRACING 1
- // If 1, enables debugging versions of wxObject::new and
- // wxObject::delete *IF* WXDEBUG is also defined.
- // WARNING: this code may not work with all architectures, especially
- // if alignment is an issue.
-#define wxUSE_DEBUG_CONTEXT 1
- // If 1, enables wxDebugContext, for
- // writing error messages to file, etc.
- // If WXDEBUG is not defined, will still use
- // normal memory operators.
- // It's recommended to set this to 1,
- // since you may well need to output
- // an error log in a production
- // version (or non-debugging beta)
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
- // In debug mode, cause new and delete to be redefined globally.
- // If this causes problems (e.g. link errors), set this to 0.
-
-#define wxUSE_DEBUG_NEW_ALWAYS 1
- // In debug mode, causes new to be defined to
- // be WXDEBUG_NEW (see object.h).
- // If this causes problems (e.g. link errors), set this to 0.
-
-#define REMOVE_UNUSED_ARG 1
- // Set this to 0 if your compiler can't cope
- // with omission of prototype parameters.
-
-#define wxUSE_C_MAIN 0
- // Set to 1 to use main.c instead of main.cpp (UNIX only)
-
-#define wxUSE_ODBC 0
- // Define 1 to use ODBC classes
-
-#define wxUSE_IOSTREAMH 1
- // VC++ 4.2 and above allows <iostream> and <iostream.h>
- // but you can't mix them. Set to 1 for <iostream.h>,
- // 0 for <iostream>
-
-#define wxUSE_WXCONFIG 1
- // if enabled, compiles built-in OS independent wxConfig
- // class and it's file (any platform) and registry (Win)
- // based implementations
-#define wxUSE_TIMEDATE 1
- // Use time and date
-#define wxUSE_THREADS 0
- // Use threads
-
-#define wxUSE_ZLIB 1
- // Use zlib for compression in streams and PNG code
-#define wxUSE_LIBPNG 1
- // Use PNG bitmap code
-#define wxUSE_STD_IOSTREAM 1
- // Use standard C++ streams if 1. If 0, use wxWin
- // streams implementation.
-
-#define wxUSE_SERIAL 0
- // Use serialization
-
-#define wxUSE_TOOLTIPS 0
- // Use tooltips
-
-#define wxUSE_DYNLIB_CLASS 0
- // Use wxLibrary
-#define wxUSE_SOCKETS 1
- // Set to 1 to use socket classes
-/*
- * Finer detail
- *
- */
-
-#define wxUSE_APPLE_IEEE 1
- // if enabled, the float codec written by Apple
- // will be used to write, in a portable way,
- // float on the disk
-
-#endif
- // _WX_SETUP_H_