case WM_KEYDOWN:
// If this has been processed by an event handler,
// return 0 now (we've handled it).
- if (MSWOnKeyDown((WORD) wParam, lParam))
- {
- return 0;
- }
+ if ( MSWOnKeyDown((WORD) wParam, lParam) )
+ break;
// we consider these message "not interesting" to OnChar
if ( wParam == VK_SHIFT || wParam == VK_CONTROL )
return Default();
}
- // Avoid duplicate messages to OnChar for these special keys
switch ( wParam )
{
+ // avoid duplicate messages to OnChar for these ASCII keys: they
+ // will be translated by TranslateMessage() and received in WM_CHAR
case VK_ESCAPE:
case VK_SPACE:
case VK_RETURN:
case VK_BACK:
case VK_TAB:
- case VK_LEFT:
- case VK_RIGHT:
- case VK_DOWN:
- case VK_UP:
return Default();
#ifdef VK_APPS
- // special case of VK_APPS: treat it the same as right mouse click
- // because both usually pop up a context menu
- case VK_APPS:
- {
+ // normally these macros would be defined in windows.h
#ifndef GET_X_LPARAM
-#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
-#define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
+ #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
+ #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
#endif
+ // special case of VK_APPS: treat it the same as right mouse click
+ // because both usually pop up a context menu
+ case VK_APPS:
+ {
// construct the key mask
WPARAM fwKeys = MK_RBUTTON;
if ( (::GetKeyState(VK_CONTROL) & 0x100) != 0 )
break;
#endif // VK_APPS
+ case VK_LEFT:
+ case VK_RIGHT:
+ case VK_DOWN:
+ case VK_UP:
default:
- if (!MSWOnChar((WORD)wParam, lParam))
+ if ( !MSWOnChar((WORD)wParam, lParam) )
{
return Default();
}
break;
}
-
break;
+
case WM_KEYUP:
- {
- if (!MSWOnKeyUp((WORD) wParam, lParam))
+ if ( !MSWOnKeyUp((WORD) wParam, lParam) )
return Default();
break;
- }
+
case WM_CHAR: // Always an ASCII character
- {
- if (!MSWOnChar((WORD)wParam, lParam, TRUE))
- return Default();
- break;
- }
+ if ( !MSWOnChar((WORD)wParam, lParam, TRUE) )
+ return Default();
+ break;
+
case WM_HSCROLL:
{
#ifdef __WIN32__
long wxWindow::Default()
{
- // Ignore 'fake' events (perhaps generated as a result of a separate real event)
- if (m_lastMsg == 0)
+ // Ignore 'fake' events (perhaps generated as a result of a separate real
+ // event)
+ if ( m_lastMsg == 0 )
return 0;
#ifdef __WXDEBUG__
wxLogTrace(wxTraceMessages, "Forwarding %s to DefWindowProc.",
- wxGetMessageName(m_lastMsg));
+ wxGetMessageName(m_lastMsg));
#endif // __WXDEBUG__
- return this->MSWDefWindowProc(m_lastMsg, m_lastWParam, m_lastLParam);
+ return MSWDefWindowProc(m_lastMsg, m_lastWParam, m_lastLParam);
}
bool wxWindow::MSWProcessMessage(WXMSG* pMsg)
{
- if ( m_hWnd != 0 && (GetWindowStyleFlag() & wxTAB_TRAVERSAL) ) {
+ if ( m_hWnd != 0 && (GetWindowStyleFlag() & wxTAB_TRAVERSAL) )
+ {
// intercept dialog navigation keys
MSG *msg = (MSG *)pMsg;
bool bProcess = TRUE;
}
#endif // wxUSE_TOOLTIPS
+/* This code manages to disable character input completely. Nice one!
+ * Probably because the dialog is requesting all char input. Or,
+ * it gets called by non-dialog windows.
+
// In case we don't have wxTAB_TRAVERSAL style on.
// If we don't call this, we may never process Enter correctly.
if ( m_hWnd != 0 && (GetWindowStyleFlag() & wxTAB_TRAVERSAL) == 0 )
if ( ::IsDialogMessage((HWND)GetHWND(), msg) )
return TRUE;
}
-
+*/
return FALSE;
}
GetEventHandler()->ProcessEvent(event);
}
+// isASCII is TRUE only when we're called from WM_CHAR handler and not from
+// WM_KEYDOWN one
bool wxWindow::MSWOnChar(WXWORD wParam, WXLPARAM lParam, bool isASCII)
{
int id;
return FALSE;
}
-bool wxWindow::MSWOnKeyDown(WXWORD wParam, WXLPARAM lParam, bool isASCII)
+bool wxWindow::MSWOnKeyDown(WXWORD wParam, WXLPARAM lParam)
{
int id;
}
}
-bool wxWindow::MSWOnKeyUp(WXWORD wParam, WXLPARAM lParam, bool isASCII)
+bool wxWindow::MSWOnKeyUp(WXWORD wParam, WXLPARAM lParam)
{
int id;
void wxWindow::OnChar(wxKeyEvent& event)
{
- bool isVirtual;
- int id = wxCharCodeWXToMSW((int)event.KeyCode(), &isVirtual);
-
- if ( id == -1 )
- id= m_lastWParam;
-
- if ( !event.ControlDown() ) // Why this test?
- (void) MSWDefWindowProc(m_lastMsg, (WPARAM) id, m_lastLParam);
+ event.Skip();
}
void wxWindow::OnKeyDown(wxKeyEvent& event)