#ifdef __WXMAC__
#include "wx/mac/private.h"
+#include "wx/mac/uma.h"
#endif
IMPLEMENT_CLASS(wxColourDatabase, wxList)
IMPLEMENT_DYNAMIC_CLASS(wxFontList, wxList)
wxColourDatabase::~wxColourDatabase ()
{
// Cleanup Colour allocated in Initialize()
- wxNode *node = First ();
+ wxNode *node = GetFirst ();
while (node)
{
- wxColour *col = (wxColour *) node->Data ();
- wxNode *next = node->Next ();
+ wxColour *col = (wxColour *) node->GetData ();
+ wxNode *next = node->GetNext ();
delete col;
node = next;
}
if ( !colName2.Replace(_T("GRAY"), _T("GREY")) )
colName2.clear();
- wxNode *node = First();
+ wxNode *node = GetFirst();
while ( node )
{
const wxChar *key = node->GetKeyString();
if ( colName == key || colName2 == key )
{
- return (wxColour *)node->Data();
+ return (wxColour *)node->GetData();
}
- node = node->Next();
+ node = node->GetNext();
}
#ifdef __WXMSW__
#ifdef __WXGTK__
wxColour *col = new wxColour( colour );
- if (!(col->Ok())) {
+ if (!(col->Ok()))
+ {
delete col;
return (wxColour *) NULL;
}
Display* display = (Display*) wxGetDisplay();
#endif
/* MATTHEW: [4] Use wxGetMainColormap */
- if (!XParseColor(display, (Colormap) wxTheApp->GetMainColormap((WXDisplay*) display), colour,&xcolour))
+ if (!XParseColor(display, (Colormap) wxTheApp->GetMainColormap((WXDisplay*) display), colour.ToAscii() ,&xcolour))
return NULL;
#if wxUSE_NANOX
unsigned char g = (unsigned char)(xcolour.green >> 8);
unsigned char b = (unsigned char)(xcolour.blue >> 8);
#endif
-
+
wxColour *col = new wxColour(r, g, b);
Append(colour, col);
unsigned char green = colour.Green ();
unsigned char blue = colour.Blue ();
- for (wxNode * node = First (); node; node = node->Next ())
+ for (wxNode * node = GetFirst (); node; node = node->GetNext ())
{
- wxColour *col = (wxColour *) node->Data ();
+ wxColour *col = (wxColour *) node->GetData ();
if (col->Red () == red && col->Green () == green && col->Blue () == blue)
{
#if defined(__WXMAC__)
int sizeFont = 12;
- FontFamilyID fontId ;
Str255 fontName ;
SInt16 fontSize ;
Style fontStyle ;
// Basic OS/2 has a fairly limited number of fonts and these are as good
// as I can do to get something that looks halfway "wx" normal
*/
- wxNORMAL_FONT = new wxFont (sizeFont, wxMODERN, wxNORMAL, wxNORMAL); /* System VIO */
- wxSMALL_FONT = new wxFont (sizeFont - 4, wxMODERN, wxNORMAL, wxNORMAL); /* System VIO */
+ wxNORMAL_FONT = new wxFont (sizeFont, wxMODERN, wxNORMAL, wxBOLD);
+ wxSMALL_FONT = new wxFont (sizeFont - 4, wxSWISS, wxNORMAL, wxNORMAL); /* Helv */
wxITALIC_FONT = new wxFont (sizeFont, wxROMAN, wxITALIC, wxNORMAL);
wxSWISS_FONT = new wxFont (sizeFont, wxSWISS, wxNORMAL, wxNORMAL); /* Helv */
#elif defined(__WXMAC__)
wxBitmapList::~wxBitmapList ()
{
- wxNode *node = First ();
+ wxNode *node = GetFirst ();
while (node)
{
- wxBitmap *bitmap = (wxBitmap *) node->Data ();
- wxNode *next = node->Next ();
+ wxBitmap *bitmap = (wxBitmap *) node->GetData ();
+ wxNode *next = node->GetNext ();
if (bitmap->GetVisible())
delete bitmap;
node = next;
// Pen and Brush lists
wxPenList::~wxPenList ()
{
- wxNode *node = First ();
+ wxNode *node = GetFirst ();
while (node)
{
- wxPen *pen = (wxPen *) node->Data ();
- wxNode *next = node->Next ();
+ wxPen *pen = (wxPen *) node->GetData ();
+ wxNode *next = node->GetNext ();
if (pen->GetVisible())
delete pen;
node = next;
wxPen *wxPenList::FindOrCreatePen (const wxColour& colour, int width, int style)
{
- for (wxNode * node = First (); node; node = node->Next ())
+ for (wxNode * node = GetFirst (); node; node = node->GetNext ())
{
- wxPen *each_pen = (wxPen *) node->Data ();
+ wxPen *each_pen = (wxPen *) node->GetData ();
if (each_pen &&
each_pen->GetVisible() &&
each_pen->GetWidth () == width &&
wxBrushList::~wxBrushList ()
{
- wxNode *node = First ();
+ wxNode *node = GetFirst ();
while (node)
{
- wxBrush *brush = (wxBrush *) node->Data ();
- wxNode *next = node->Next ();
+ wxBrush *brush = (wxBrush *) node->GetData ();
+ wxNode *next = node->GetNext ();
if (brush && brush->GetVisible())
delete brush;
node = next;
wxBrush *wxBrushList::FindOrCreateBrush (const wxColour& colour, int style)
{
- for (wxNode * node = First (); node; node = node->Next ())
+ for (wxNode * node = GetFirst (); node; node = node->GetNext ())
{
- wxBrush *each_brush = (wxBrush *) node->Data ();
+ wxBrush *each_brush = (wxBrush *) node->GetData ();
if (each_brush &&
each_brush->GetVisible() &&
each_brush->GetStyle () == style &&
wxFontList::~wxFontList ()
{
- wxNode *node = First ();
+ wxNode *node = GetFirst ();
while (node)
{
// Only delete objects that are 'visible', i.e.
// that have been created using FindOrCreate...,
// where the pointers are expected to be shared
// (and therefore not deleted by any one part of an app).
- wxFont *font = (wxFont *) node->Data ();
- wxNode *next = node->Next ();
+ wxFont *font = (wxFont *) node->GetData ();
+ wxNode *next = node->GetNext ();
if (font->GetVisible())
delete font;
node = next;
{
wxFont *font = (wxFont *)NULL;
wxNode *node;
- for ( node = First(); node; node = node->Next() )
+ for ( node = GetFirst(); node; node = node->GetNext() )
{
- font = (wxFont *)node->Data();
+ font = (wxFont *)node->GetData();
if ( font->GetVisible() &&
font->Ok() &&
font->GetPointSize () == pointSize &&
wxResourceCache::~wxResourceCache ()
{
- wxNode *node = First ();
+ wxNode *node = GetFirst ();
while (node) {
- wxObject *item = (wxObject *)node->Data();
+ wxObject *item = (wxObject *)node->GetData();
delete item;
- node = node->Next ();
+ node = node->GetNext ();
}
}