// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 2.2 API: set it to 1 to
+// This setting determines the compatibility with 2.4 API: set it to 1 to
// enable it but please consider updating your code instead.
//
// Default is 0
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_2 0
+#define WXWIN_COMPATIBILITY_2_4 0
-// This setting determines the compatibility with 2.4 API: set it to 0 to
+// This setting determines the compatibility with 2.6 API: set it to 0 to
// flag all cases of using deprecated functions.
//
// Default is 1 but please try building your code with 0 as the default will
// in the version after it completely.
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_4 1
+#define WXWIN_COMPATIBILITY_2_6 1
// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
// default system font is used for wxWindow::GetCharWidth/Height() instead of
#define wxUSE_UNICODE 0
#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
// Recommended setting: 0 unless you do plan to develop MT applications
#define wxUSE_THREADS 1
-// If enabled (1), compiles wxWidgets streams classes
+// If enabled, compiles wxWidgets streams classes
+//
+// wx stream classes are used for image IO, process IO redirection, network
+// protocols implementation and much more and so disabling this results in a
+// lot of other functionality being lost.
+//
+// Default is 1
+//
+// Recommended setting: 1 as setting it to 0 disables many other things
#define wxUSE_STREAMS 1
-// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
+// Use standard C++ streams if 1 instead of wx streams in some places. If
+// disabled (default), wx streams are used everywhere and wxWidgets doesn't
+// depend on the standard streams library.
+//
+// Notice that enabling this does not replace wx streams with std streams
+// everywhere, in a lot of places wx streams are used no matter what.
+//
+// Default is 0
+//
+// Recommended setting: 1 if you use the standard streams anyhow and so
+// dependency on the standard streams library is not a
+// problem
#define wxUSE_STD_IOSTREAM 0
-// Enable converion to standard C++ string if 1.
+// Enable conversion to standard C++ string if 1.
#define wxUSE_STD_STRING 0
// ----------------------------------------------------------------------------
// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
-// Use QuickTime
-//
-// Default is 0
-//
-// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
-#define wxUSE_QUICKTIME 0
-
-// Use DirectShow (requires linkage to strmiids.lib)
-//
-// Default is 0
-//
-// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
-#define wxUSE_DIRECTSHOW 0
-
// Use GStreamer for Unix (req a lot of dependancies)
//
// Default is 0
#define wxUSE_TEXTCTRL 1 // wxTextCtrl
#define wxUSE_TOGGLEBTN 1 // requires wxButton
#define wxUSE_TREECTRL 1 // wxTreeCtrl
+#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
// below either wxStatusBar95 or a generic wxStatusBar will be used.
// Recommended setting: 1
#define wxUSE_CHOICEBOOK 1
+// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_TREEBOOK 1
+
+// wxToolbook control is similar to wxNotebook but uses wxToolBar instead of
+// tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_TOOLBOOK 1
+
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
#define wxUSE_GLCANVAS 0
+// wxRichTextCtrl allows editing of styled text.
+//
+// Default is 1.
+//
+// Recommended setting: 1, set to 0 if you want compile a
+// smaller library.
+#define wxUSE_RICHTEXT 1
+
// ----------------------------------------------------------------------------
// Data transfer
// ----------------------------------------------------------------------------
#define wxODBC_FWD_ONLY_CURSORS 1
// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
-// member variables. With a setting of 1, full backward compatability with the
+// member variables. With a setting of 1, full backward compatibility with the
// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
// as future development will be done only on the non-deprecated
// functions/classes/member variables/etc.