#include "wx/object.h"
#include "wx/gdiobj.h"
-// wxBrushBase
+// wxPaletteBase
class WXDLLEXPORT wxPaletteBase: public wxGDIObject
{
public:
virtual ~wxPaletteBase() { }
- virtual bool Ok() const = 0;
- virtual int GetColoursCount() const { wxFAIL_MSG( _T("not implemented") ); return 0; };
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk() const = 0;
+ virtual int GetColoursCount() const { wxFAIL_MSG( _T("not implemented") ); return 0; }
};
#if defined(__WXPALMOS__)