/**
-* Name: math.h
+* Name: wx/math.h
* Purpose: Declarations/definitions of common math functions
* Author: John Labenski and others
* Modified by:
* Created: 02/02/03
-* RCS-ID:
+* RCS-ID: $Id$
* Copyright: (c) John Labenski
* Licence: wxWindows licence
*/
#ifndef _WX_MATH_H_
#define _WX_MATH_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "math.h"
-#endif
-
#include "wx/defs.h"
#include <math.h>
#define wxIsNaN(x) ((x) != (x))
#endif
+#ifdef __cplusplus
+#ifdef __INTELC__
+inline bool wxIsSameDouble(double x, double y)
+{
+ // VZ: this warning, given for operators==() and !=() is not wrong, as ==
+ // shouldn't be used with doubles, but we get too many of them and
+ // removing these operators is probably not a good idea
+ //
+ // Maybe we should alway compare doubles up to some "epsilon" precision
+ #pragma warning(push)
+
+ // floating-point equality and inequality comparisons are unreliable
+ #pragma warning(disable: 1572)
+
+ return x == y;
+
+ #pragma warning(pop)
+}
+#else /* !__INTELC__ */
+inline bool wxIsSameDouble(double x, double y) { return x == y; }
+#endif /* __INTELC__/!__INTELC__ */
+
+inline bool wxIsNullDouble(double x) { return wxIsSameDouble(x, 0.); }
+#endif /* __cplusplus */
+
+
+#if defined(__WXMSW__) && !defined(__WXWINCE__)
+ #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
+#elif defined( __WXMAC__ )
+ #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
+#else
+ #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
+#endif
+
+#if wxUSE_APPLE_IEEE
+#ifdef __cplusplus
+ extern "C" {
+#endif
+ /* functions from common/extended.c */
+ extern wxFloat64 ConvertFromIeeeExtended(const wxInt8 *bytes);
+ extern void ConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes);
+#ifdef __cplusplus
+ }
+#endif
+#endif /* wxUSE_APPLE_IEEE */
+
#endif /* _WX_MATH_H_ */