void wxTextCtrl::DoSetValue(const wxString& value, int flags)
{
- if ( IsSingleLine() && (value == GetValue()) )
+ if ( value != GetValue() )
{
- // nothing changed
- return;
- }
+ EventsSuppressor noeventsIf(this, !(flags & SetValue_SendEvent));
- Replace(0, GetLastPosition(), value);
+ Replace(0, GetLastPosition(), value);
- if ( IsSingleLine() )
+ if ( IsSingleLine() )
+ {
+ SetInsertionPoint(0);
+ }
+ }
+ else // nothing changed
{
- SetInsertionPoint(0);
+ // still send event for consistency
+ if ( flags & SetValue_SendEvent )
+ SendTextUpdatedEvent();
}
-
- if ( flags & SetValue_SendEvent )
- SendTextUpdatedEvent();
}
const wxArrayString& wxTextCtrl::GetLines() const
// now call it to do the rest (not related to refreshing)
ClearSelection();
+
+ if ( EventsAllowed() )
+ SendTextUpdatedEvent();
}
void wxTextCtrl::Remove(wxTextPos from, wxTextPos to)
if ( scrollRangeXOld )
{
- x *= scrollRangeX - m_rectText.width / charWidth;
- x /= scrollRangeXOld - m_rectText.width / charWidth;
+ const int w = m_rectText.width / charWidth;
+ if ( w != scrollRangeXOld )
+ {
+ x *= scrollRangeX - w;
+ x /= scrollRangeXOld - w;
+ }
Scroll(x, y);
}
// FIXME: is this really a bug in wxMSW?
rectTextArea.width--;
#endif // __WXMSW__
+ dc.DestroyClippingRegion();
dc.SetClippingRegion(rectTextArea);
// adjust for scrolling