`wx.Bitmap`) and then copied to the screen only once, when this object
is destroyed.
- It can be used in the same way as any other device
- context. wx.BufferedDC itself typically replaces `wx.ClientDC`, if you
- want to use it in your EVT_PAINT handler, you should look at
+ It can be used in the same way as any other device context.
+ wx.BufferedDC itself typically replaces `wx.ClientDC`, if you want to
+ use it in your EVT_PAINT handler, you should look at
`wx.BufferedPaintDC`.
+ Please note that GTK+ 2.0 and OS X provide double buffering themselves
+ natively so using this class on those platforms will normally result
+ in an unneeded level of buffering.
+
"""
thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
__repr__ = _swig_repr
CONTROL_DISABLED = _gdi_.CONTROL_DISABLED
CONTROL_FOCUSED = _gdi_.CONTROL_FOCUSED
CONTROL_PRESSED = _gdi_.CONTROL_PRESSED
+CONTROL_SPECIAL = _gdi_.CONTROL_SPECIAL
CONTROL_ISDEFAULT = _gdi_.CONTROL_ISDEFAULT
CONTROL_ISSUBMENU = _gdi_.CONTROL_ISSUBMENU
CONTROL_EXPANDED = _gdi_.CONTROL_EXPANDED
+CONTROL_SIZEGRIP = _gdi_.CONTROL_SIZEGRIP
CONTROL_CURRENT = _gdi_.CONTROL_CURRENT
CONTROL_SELECTED = _gdi_.CONTROL_SELECTED
CONTROL_CHECKED = _gdi_.CONTROL_CHECKED