gs_bmpMask,
gs_bmpWithMask,
gs_bmp4,
+ gs_bmp4_mono,
gs_bmp36;
// ----------------------------------------------------------------------------
wxString path = pathList.FindValidPath("pat4.bmp");
if ( !path )
return FALSE;
+ /* 4 colour bitmap */
gs_bmp4.LoadFile(path, wxBITMAP_TYPE_BMP);
- wxMask* mask4 = new wxMask(gs_bmp4, *wxBLACK);
- gs_bmp4.SetMask(mask4);
+ /* turn into mono-bitmap */
+ gs_bmp4_mono.LoadFile(path, wxBITMAP_TYPE_BMP);
+ wxMask* mask4 = new wxMask(gs_bmp4_mono, *wxBLACK);
+ gs_bmp4_mono.SetMask(mask4);
path = pathList.FindValidPath("pat36.bmp");
if ( !path )
m_std_icon = wxTheApp->GetStdIcon(wxICON_INFORMATION);
}
-//draw a polygon and an overlapping rectangle
-//is transparent is 1, the fill pattern are made transparent
-//is transparent is 2, the fill pattern are made transparent but inversed
-//is transparent is 0 the text for and background color will be used to represent/map
-//the colors of the monochrome bitmap pixels to the fillpattern
+// Draw a polygon and an overlapping rectangle
+// If transparent is 1, the fill pattern is made transparent.
+// If transparent is 2, the fill pattern is made transparent but inversed
+// If is transparent is 0 the text for and background color will be used to represent/map
+// the colors of the monochrome bitmap pixels to the fillpattern
//
-//i miss_used the the menu items for setting so called back and fore ground color
-//just to show how the those colors do influence the fillpatterns
-//just play with those,
-//and with the code
-//variations are endless using other logical functions
+// I abused the the menu items for setting so called back and fore ground color
+// just to show how the those colors do influence the fillpatterns just play
+// with those, and with the code variations are endless using other logical
+// functions.
+
void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent )
{
- wxBrush* brush4 = new wxBrush(gs_bmp4);
+ wxBrush* brush4 = new wxBrush(gs_bmp4);
+ wxBrush* brush4_mono = new wxBrush(gs_bmp4_mono);
wxBrush* brush36 = new wxBrush(gs_bmp36);
wxPoint todraw[5];
{
case 0:
{
+ dc.SetLogicalFunction(wxCOPY);
+
dc.SetPen( wxPen( "black", 4, wxSOLID) );
dc.SetBrush( *brush4 );
- dc.SetTextForeground(*wxGREEN);
- dc.SetTextBackground(m_owner->m_colourForeground);
- dc.SetLogicalFunction(wxCOPY);
dc.DrawPolygon(5,todraw,0,0,wxWINDING_RULE);
- //don't understand hwo but the outline is also depending on logicalfunction
dc.SetPen( wxPen( "red", 4, wxSOLID) );
dc.SetBrush( *brush36 );
dc.SetTextForeground(*wxCYAN);
dc.SetTextBackground(m_owner->m_colourBackground);
- dc.SetLogicalFunction(wxCOPY);
dc.DrawRectangle( x+10, y+10, 200, 200 );
+
+ dc.SetPen( wxPen( "green", 4, wxSOLID) );
+ dc.SetBrush( *brush4_mono );
+ dc.SetTextForeground(*wxCYAN);
+ dc.SetTextBackground(m_owner->m_colourBackground);
+ dc.DrawRectangle( x+50, y+50, 200, 200 );
+
+ dc.DrawCircle( x+400, y+50, 130 );
+
dc.SetBrush(wxNullBrush);
dc.SetPen(wxNullPen);
break;
}
delete brush4;
+ delete brush4_mono;
delete brush36;
}
}
}
-// dc.Clear();
+ dc.Clear();
if ( m_owner->m_textureBackground) {
dc.SetPen(*wxMEDIUM_GREY_PEN);
case Show_Polygons:
DrawTestPoly( 0, 100, dc, 0 );
+/*
DrawTestPoly( 33, 500, dc, 1 );
DrawTestPoly( 43, 1000, dc, 2 );
+*/
break;
case Show_Mask: