#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_RICHTEXT
#include "wx/richtext/richtextctrl.h"
#ifndef WX_PRECOMP
- #include "wx/wx.h"
+ #include "wx/wx.h"
+ #include "wx/settings.h"
#endif
#include "wx/textfile.h"
#include "wx/ffile.h"
-#include "wx/settings.h"
#include "wx/filename.h"
#include "wx/dcbuffer.h"
#include "wx/arrimpl.cpp"
+// DLL options compatibility check:
+#include "wx/app.h"
+WX_CHECK_BUILD_OPTIONS("wxRichTextCtrl")
+
DEFINE_EVENT_TYPE(wxEVT_COMMAND_RICHTEXT_ITEM_SELECTED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_RICHTEXT_ITEM_DESELECTED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_RICHTEXT_LEFT_CLICK)
Init();
}
-wxRichTextCtrl::wxRichTextCtrl( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style)
+wxRichTextCtrl::wxRichTextCtrl( wxWindow* parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style)
#if wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE
: wxScrollHelper(this)
#endif
{
Init();
- Create(parent, id, pos, size, style);
+ Create(parent, id, value, pos, size, style);
}
/// Creation
-bool wxRichTextCtrl::Create( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style)
+bool wxRichTextCtrl::Create( wxWindow* parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style)
{
#if wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE
if (!wxTextCtrlBase::Create(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE
RecreateBuffer(size);
SetCursor(wxCursor(wxCURSOR_IBEAM));
+
+ if (!value.IsEmpty())
+ SetValue(value);
return true;
}
m_caretAtLineStart = false;
m_selectionRange.SetRange(-2, -2);
+ SetScrollbars(0, 0, 0, 0, 0, 0);
+
if (m_freezeCount == 0)
{
SetupScrollbars();
int ppuX, ppuY;
GetScrollPixelsPerUnit(& ppuX, & ppuY);
- int startX, startY;
- GetViewStart(& startX, & startY);
- startX = 0;
- startY = startY * ppuY;
+ int startXUnits, startYUnits;
+ GetViewStart(& startXUnits, & startYUnits);
+ int startY = startYUnits * ppuY;
int sx = 0, sy = 0;
GetVirtualSize(& sx, & sy);
- sx = 0;
+ int sxUnits = 0;
+ int syUnits = 0;
if (ppuY != 0)
- sy = sy/ppuY;
+ syUnits = sy/ppuY;
wxRect rect = line->GetRect();
// Make it scroll so this item is at the bottom
// of the window
int y = rect.y - (clientSize.y - rect.height);
- y = (int) (0.5 + y/ppuY);
+ int yUnits = (int) (0.5 + ((float) y)/(float) ppuY);
+
+ // If we're still off the screen, scroll another line down
+ if ((rect.y + rect.height) > (clientSize.y + (yUnits*ppuY)))
+ yUnits ++;
- if (startY != y)
+ if (startYUnits != yUnits)
{
- SetScrollbars(ppuX, ppuY, sx, sy, 0, y);
+ SetScrollbars(ppuX, ppuY, sxUnits, syUnits, 0, yUnits);
scrolled = true;
}
}
// Make it scroll so this item is at the top
// of the window
int y = rect.y ;
- y = (int) (0.5 + y/ppuY);
+ int yUnits = (int) (0.5 + ((float) y)/(float) ppuY);
- if (startY != y)
+ if (startYUnits != yUnits)
{
- SetScrollbars(ppuX, ppuY, sx, sy, 0, y);
+ SetScrollbars(ppuX, ppuY, sxUnits, syUnits, 0, yUnits);
scrolled = true;
}
}
// Make it scroll so this item is at the top
// of the window
int y = rect.y ;
- y = (int) (0.5 + y/ppuY);
+ int yUnits = (int) (0.5 + ((float) y)/(float) ppuY);
- if (startY != y)
+ if (startYUnits != yUnits)
{
- SetScrollbars(ppuX, ppuY, sx, sy, 0, y);
+ SetScrollbars(ppuX, ppuY, sxUnits, syUnits, 0, yUnits);
scrolled = true;
}
}
// Make it scroll so this item is at the bottom
// of the window
int y = rect.y - (clientSize.y - rect.height);
- y = (int) (0.5 + y/ppuY);
+ int yUnits = (int) (0.5 + ((float) y)/(float) ppuY);
- if (startY != y)
+ // If we're still off the screen, scroll another line down
+ if ((rect.y + rect.height) > (clientSize.y + (yUnits*ppuY)))
+ yUnits ++;
+
+ if (startYUnits != yUnits)
{
- SetScrollbars(ppuX, ppuY, sx, sy, 0, y);
+ SetScrollbars(ppuX, ppuY, sxUnits, syUnits, 0, yUnits);
scrolled = true;
}
}
// TODO: reimplement scrolling so we scroll by line, not by fixed number
// of pixels. See e.g. wxVScrolledWindow for ideas.
- int pixelsPerUnit = 5; // 10;
+ int pixelsPerUnit = 5;
wxSize clientSize = GetClientSize();
int maxHeight = GetBuffer().GetCachedSize().y;
- int unitsY = maxHeight/pixelsPerUnit;
+ // Round up so we have at least maxHeight pixels
+ int unitsY = (int) (((float)maxHeight/(float)pixelsPerUnit) + 0.5);
int startX = 0, startY = 0;
if (!atTop)
GetViewStart(& startX, & startY);
int maxPositionX = 0; // wxMax(sz.x - clientSize.x, 0);
- int maxPositionY = (wxMax(maxHeight - clientSize.y, 0))/pixelsPerUnit;
+ int maxPositionY = (int) ((((float)(wxMax((unitsY*pixelsPerUnit) - clientSize.y, 0)))/((float)pixelsPerUnit)) + 0.5);
// Move to previous scroll position if
// possible
{
wxClientDC dc((wxRichTextCtrl*) this);
((wxRichTextCtrl*)this)->PrepareDC(dc);
+
+ // Buffer uses logical position (relative to start of buffer)
+ // so convert
+ wxPoint pt2 = GetLogicalPoint(pt);
- int hit = ((wxRichTextCtrl*)this)->GetBuffer().HitTest(dc, pt, *pos);
+ int hit = ((wxRichTextCtrl*)this)->GetBuffer().HitTest(dc, pt2, *pos);
switch ( hit )
{
}
// ----------------------------------------------------------------------------
-// implemenation details
+// implementation details
// ----------------------------------------------------------------------------
-void wxRichTextCtrl::Command(wxCommandEvent & event)
+void wxRichTextCtrl::Command(wxCommandEvent& event)
{
SetValue(event.GetString());
GetEventHandler()->ProcessEvent(event);
return GetBuffer().SetStyle(wxRichTextRange(start, end), style);
}
+bool wxRichTextCtrl::SetStyle(long start, long end, const wxTextAttr& style)
+{
+ return GetBuffer().SetStyle(wxRichTextRange(start, end), wxTextAttrEx(style));
+}
+
bool wxRichTextCtrl::SetStyle(const wxRichTextRange& range, const wxRichTextAttr& style)
{
return GetBuffer().SetStyle(range, style);
return GetBuffer().SetDefaultStyle(style);
}
+bool wxRichTextCtrl::SetDefaultStyle(const wxTextAttr& style)
+{
+ return GetBuffer().SetDefaultStyle(wxTextAttrEx(style));
+}
+
const wxTextAttrEx& wxRichTextCtrl::GetDefaultStyleEx() const
{
return GetBuffer().GetDefaultStyle();
}
+const wxTextAttr& wxRichTextCtrl::GetDefaultStyle() const
+{
+ return GetBuffer().GetDefaultStyle();
+}
+
+bool wxRichTextCtrl::GetStyle(long position, wxTextAttr& style) const
+{
+ wxTextAttrEx attr;
+ if (GetBuffer().GetStyle(position, attr))
+ {
+ style = attr;
+ return true;
+ }
+ else
+ return false;
+}
+
bool wxRichTextCtrl::GetStyle(long position, wxTextAttrEx& style) const
{
return GetBuffer().GetStyle(position, style);