- // we have to redefine these functions here to avoid ambiguities in classes
- // deriving from us which would arise otherwise because both base classses
- // have the methods with the same names - hopefully, a smart compiler can
- // optimize away these simple inline wrappers so we don't suffer much from
- // this
-
- void SetClientData(void *data)
- {
- wxControl::SetClientData(data);
- }
-
- void *GetClientData() const
- {
- return wxControl::GetClientData();
- }
-
- void SetClientObject(wxClientData *data)
- {
- wxControl::SetClientObject(data);
- }
-
- wxClientData *GetClientObject() const
- {
- return wxControl::GetClientObject();
- }
-
- void SetClientData(int n, void* clientData)
- {
- wxItemContainer::SetClientData(n, clientData);
- }
-
- void* GetClientData(int n) const
- {
- return wxItemContainer::GetClientData(n);
- }
-
- void SetClientObject(int n, wxClientData* clientData)
- {
- wxItemContainer::SetClientObject(n, clientData);
- }
-
- wxClientData* GetClientObject(int n) const
- {
- return wxItemContainer::GetClientObject(n);
- }