-#if WXWIN_COMPATIBILITY_2_4 || \
- defined(__BORLANDC__) || \
- defined(__VISUALC__) || \
- defined(__DMC__)
- // NB: We can't use enum because there would be ambiguity between the
- // two Play() prototypes when called without explicit parameters.
- // We can't use enum with some compilers either, because they
- // keep reporting nonexistent ambiguities between
- // Play(unsigned) and static Play(const wxString&, unsigned).
- #define wxSOUND_SYNC ((unsigned)0)
- #define wxSOUND_ASYNC ((unsigned)1)
- #define wxSOUND_LOOP ((unsigned)2)
-#else
- enum wxSoundFlags
- {
- wxSOUND_SYNC = 0,
- wxSOUND_ASYNC = 1,
- wxSOUND_LOOP = 2
- };
-#endif
+
+// NB: We can't use enum because there would be ambiguity between the
+// two Play() prototypes when called without explicit parameters
+// if WXWIN_COMPATIBILITY_2_4.
+// We can't use enum with some compilers either, because they
+// keep reporting nonexistent ambiguities between
+// Play(unsigned) and static Play(const wxString&, unsigned).
+#define wxSOUND_SYNC ((unsigned)0)
+#define wxSOUND_ASYNC ((unsigned)1)
+#define wxSOUND_LOOP ((unsigned)2)