// children, not for the dialogs/frames
if ( !IsTopLevel() )
{
+ if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
+ {
+ // In RTL mode, we want the logical left x-coordinate,
+ // which would be the physical right x-coordinate.
+ point.x = rect.right;
+ }
+
// Since we now have the absolute screen coords, if there's a
// parent we must subtract its top left corner
if ( parent )