m_table = NULL;
}
- delete m_selection;
- m_selection = NULL;
+ wxDELETE(m_selection);
m_ownTable = false;
m_numRows = 0;
}
else
{
- DoEndMoveCol(XToPos(x));
+ // get the position of the column we're over
+ int pos = XToPos(x);
+
+ // we may need to adjust the drop position but don't bother
+ // checking for it if we can't anyhow
+ if ( pos > 1 )
+ {
+ // also find the index of the column we're over: notice
+ // that the existing "col" variable may be invalid but
+ // we need a valid one here
+ const int colValid = GetColAt(pos);
+
+ // if we're on the "near" (usually left but right in
+ // RTL case) part of the column, the actual position we
+ // should be placed in is actually the one before it
+ bool onNearPart;
+ const int middle = GetColLeft(colValid) +
+ GetColWidth(colValid)/2;
+ if ( GetLayoutDirection() == wxLayout_LeftToRight )
+ onNearPart = (x <= middle);
+ else // wxLayout_RightToLeft
+ onNearPart = (x > middle);
+
+ if ( onNearPart )
+ pos--;
+ }
+
+ DoEndMoveCol(pos);
}
break;
}
else
{
+ if ( m_selection )
+ {
+ // In row or column selection mode just clicking on the cell
+ // should select the row or column containing it: this is more
+ // convenient for the kinds of controls that use such selection
+ // mode and is compatible with 2.8 behaviour (see #12062).
+ switch ( m_selection->GetSelectionMode() )
+ {
+ case wxGridSelectCells:
+ case wxGridSelectRowsOrColumns:
+ // nothing to do in these cases
+ break;
+
+ case wxGridSelectRows:
+ m_selection->SelectRow(coords.GetRow());
+ break;
+
+ case wxGridSelectColumns:
+ m_selection->SelectCol(coords.GetCol());
+ break;
+ }
+ }
+
m_waitForSlowClick = m_currentCellCoords == coords &&
coords != wxGridNoCellCoords;
SetCurrentCell( coords );
}
else
{
+ // It is reported that we need to erase the background to avoid display
+ // artefacts, see #12055.
+ wxDCBrushChanger setBrush(dc, m_colWindow->GetBackgroundColour());
+ dc.DrawRectangle(rect);
+
rend.DrawBorder(*this, dc, rect);
}