// Purpose: interface of wxBufferedDC
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
*/
wxBufferedDC();
- //@{
/**
Creates a buffer for the provided @a dc. Init() must not be called when
using this constructor.
window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
buffer bitmap covers the virtual area.
*/
- wxBufferedDC(wxDC* dc, wxBitmap& buffer,
+ wxBufferedDC(wxDC* dc, wxBitmap& buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA);
- //@}
/**
Copies everything drawn on the DC so far to the underlying DC
*/
void Init(wxDC* dc, const wxSize& area,
int style = wxBUFFER_CLIENT_AREA);
- void Init(wxDC* dc, wxBitmap& buffer,
+ void Init(wxDC* dc, wxBitmap& buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA);
//@}
};
The difference between wxBufferedPaintDC and this class is that this class
won't double-buffer on platforms which have native double-buffering
- already, avoiding any unneccessary buffering to avoid flicker.
+ already, avoiding any unnecessary buffering to avoid flicker.
wxAutoBufferedPaintDC is simply a typedef of wxPaintDC on platforms that
have native double-buffering, otherwise, it is a typedef of