window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
buffer bitmap covers the virtual area.
*/
- wxBufferedDC(wxDC* dc, wxBitmap& buffer,
+ wxBufferedDC(wxDC* dc, wxBitmap& buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA);
//@}
*/
void Init(wxDC* dc, const wxSize& area,
int style = wxBUFFER_CLIENT_AREA);
- void Init(wxDC* dc, wxBitmap& buffer,
+ void Init(wxDC* dc, wxBitmap& buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA);
//@}
};