#include "wx/defs.h"
#include "wx/chartype.h"
+#include "wx/stringimpl.h"
class WXDLLIMPEXP_BASE wxUniCharRef;
// Returns Unicode code point value of the character
value_type GetValue() const { return m_value; }
- // Casts to char and wchar_t types:
+ // Conversions to char and wchar_t types: all of those are needed to be
+ // able to pass wxUniChars to verious standard narrow and wide character
+ // functions
operator char() const { return To8bit(m_value); }
- operator unsigned char() const { return (unsigned char)To8bit(m_value); }
operator wchar_t() const { return m_value; }
operator int() const { return m_value; }
- operator unsigned int() const { return m_value; }
+
+ // More conversions needed for other standard functions: uchar is for VC++
+ // _mbxxx() ones (to which toxxx/isxxx() are mapped when _MBCS is defined)
+ // and some wide character functions take wint_t which happens to be the
+ // same as wchar_t for Windows compilers but not for g++ (except for the
+ // special Apple version)
+ operator unsigned char() const { return (unsigned char)To8bit(m_value); }
+#if defined(__GNUC__) && !defined(__DARWIN__)
+ operator wint_t() const { return m_value; }
+#endif
// We need this operator for the "*p" part of expressions like "for (
// const_iterator p = begin() + nStart; *p; ++p )". In this case,
class WXDLLIMPEXP_BASE wxUniCharRef
{
private:
+ typedef wxStringImpl::iterator iterator;
+
// create the reference
- // FIXME-UTF8: the interface will need changes for UTF-8 build
- wxUniCharRef(wxChar *pos) : m_pos(pos) {}
+ wxUniCharRef(iterator pos) : m_pos(pos) {}
public:
// NB: we have to make this public, because we don't have wxString
// as friend; so at least don't use a ctor but a static function
// that must be used explicitly (this is more than using 'explicit'
// keyword on ctor!):
- //
- // FIXME-UTF8: the interface will need changes for UTF-8 build
- static wxUniCharRef CreateForString(wxChar *pos)
+ static wxUniCharRef CreateForString(iterator pos)
{ return wxUniCharRef(pos); }
wxUniChar::value_type GetValue() const { return UniChar().GetValue(); }
wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); }
- // Casts to wxUniChar type:
+ // Conversions to the same types as wxUniChar is convertible too:
operator char() const { return UniChar(); }
- operator unsigned char() const { return UniChar(); }
operator wchar_t() const { return UniChar(); }
operator int() const { return UniChar(); }
- operator unsigned int() const { return UniChar(); }
+ operator unsigned char() const { return UniChar(); }
+#if defined(__GNUC__) && !defined(__DARWIN__)
+ operator wint_t() const { return UniChar(); }
+#endif
// see wxUniChar::operator bool etc. for explanation
operator bool() const { return (bool)UniChar(); }
private:
// pointer to the character in string
- wxChar *m_pos;
+ iterator m_pos;
};
inline wxUniChar::wxUniChar(const wxUniCharRef& c)