// Created: 05.11.99
// RCS-ID: $Id$
// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "fontutil.h"
#endif
#include "wx/string.h"
#include "wx/log.h"
#include "wx/intl.h"
+ #include "wx/encinfo.h"
#endif //WX_PRECOMP
#include "wx/msw/private.h"
wxStringTokenizer tokenizer(s, _T(";"));
wxString encid = tokenizer.GetNextToken();
+
+ // we support 2 formats: the old one (and still used if !wxUSE_FONTMAP)
+ // used the raw encoding values but the new one uses the encoding names
long enc;
- if ( !encid.ToLong(&enc) )
- return FALSE;
- encoding = (wxFontEncoding)enc;
+ if ( encid.ToLong(&enc) )
+ {
+ // old format, intepret as encoding -- but after minimal checks
+ if ( enc < 0 || enc >= wxFONTENCODING_MAX )
+ return false;
+
+ encoding = (wxFontEncoding)enc;
+ }
+ else // not a number, interpret as an encoding name
+ {
+#if wxUSE_FONTMAP
+ encoding = wxFontMapper::GetEncodingFromName(encid);
+ if ( encoding == wxFONTENCODING_MAX )
+#endif // wxUSE_FONTMAP
+ {
+ // failed to parse the name (or couldn't even try...)
+ return false;
+ }
+ }
facename = tokenizer.GetNextToken();
wxString tmp = tokenizer.GetNextToken();
- if ( !tmp )
+ if ( tmp.empty() )
{
- // default charset (don't use DEFAULT_CHARSET though because of subtle
- // Windows 9x/NT differences in handling it)
+ // default charset: but don't use DEFAULT_CHARSET here because it might
+ // be different from the machine on which the file we had read this
+ // encoding desc from was created
charset = ANSI_CHARSET;
}
else
if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )
{
// should be a number!
- return FALSE;
+ return false;
}
}
- return TRUE;
+ return true;
}
wxString wxNativeEncodingInfo::ToString() const
{
wxString s;
- s << (long)encoding << _T(';') << facename;
+ s
+#if wxUSE_FONTMAP
+ // use the encoding names as this is safer than using the numerical
+ // values which may change with time (because new encodings are
+ // inserted...)
+ << wxFontMapper::GetEncodingName(encoding)
+#else // !wxUSE_FONTMAP
+ // we don't have any choice but to use the raw value
+ << (long)encoding
+#endif // wxUSE_FONTMAP/!wxUSE_FONTMAP
+ << _T(';') << facename;
+
+ // ANSI_CHARSET is assumed anyhow
if ( charset != ANSI_CHARSET )
{
s << _T(';') << charset;
bool wxGetNativeFontEncoding(wxFontEncoding encoding,
wxNativeEncodingInfo *info)
{
- wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );
+ wxCHECK_MSG( info, false, _T("bad pointer in wxGetNativeFontEncoding") );
if ( encoding == wxFONTENCODING_DEFAULT )
{
encoding = wxFont::GetDefaultEncoding();
}
- switch ( encoding )
- {
- // although this function is supposed to return an exact match, do do
- // some mappings here for the most common case of "standard" encoding
- case wxFONTENCODING_SYSTEM:
- case wxFONTENCODING_ISO8859_1:
- case wxFONTENCODING_ISO8859_15:
- case wxFONTENCODING_CP1252:
- info->charset = ANSI_CHARSET;
- break;
-
-#if !defined(__WIN16__) && !defined(__WXMICROWIN__)
-
- // The following four fonts are multi-byte charsets
- case wxFONTENCODING_CP932:
- info->charset = SHIFTJIS_CHARSET;
- break;
-
- case wxFONTENCODING_CP936:
- info->charset = GB2312_CHARSET;
- break;
-
- case wxFONTENCODING_CP949:
- info->charset = HANGUL_CHARSET;
- break;
-
- case wxFONTENCODING_CP950:
- info->charset = CHINESEBIG5_CHARSET;
- break;
-
- // The rest are single byte encodings
- case wxFONTENCODING_CP1250:
- info->charset = EASTEUROPE_CHARSET;
- break;
-
- case wxFONTENCODING_CP1251:
- info->charset = RUSSIAN_CHARSET;
- break;
-
- case wxFONTENCODING_CP1253:
- info->charset = GREEK_CHARSET;
- break;
-
- case wxFONTENCODING_CP1254:
- info->charset = TURKISH_CHARSET;
- break;
-
- case wxFONTENCODING_CP1255:
- info->charset = HEBREW_CHARSET;
- break;
-
- case wxFONTENCODING_CP1256:
- info->charset = ARABIC_CHARSET;
- break;
-
- case wxFONTENCODING_CP1257:
- info->charset = BALTIC_CHARSET;
- break;
-
- case wxFONTENCODING_CP874:
- info->charset = THAI_CHARSET;
- break;
-
-
-#endif // !Win16
-
- case wxFONTENCODING_CP437:
- info->charset = OEM_CHARSET;
- break;
-
- default:
- // no way to translate this encoding into a Windows charset
- return FALSE;
- }
+ extern WXDLLIMPEXP_BASE long wxEncodingToCharset(wxFontEncoding encoding);
+ info->charset = wxEncodingToCharset(encoding);
+ if ( info->charset == -1 )
+ return false;
info->encoding = encoding;
- return TRUE;
+ return true;
}
bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
LOGFONT lf;
wxZeroMemory(lf); // all default values
- lf.lfCharSet = info.charset;
+ lf.lfCharSet = (BYTE)info.charset;
wxStrncpy(lf.lfFaceName, info.facename, WXSIZEOF(lf.lfFaceName));
HFONT hfont = ::CreateFontIndirect(&lf);
if ( !hfont )
{
// no such font
- return FALSE;
+ return false;
}
::DeleteObject((HGDIOBJ)hfont);
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
switch ( cs )
{
default:
- // JACS: Silently using ANSI_CHARSET
- // apparently works for Chinese Windows. Assume it works
- // for all/most other languages.
- //wxFAIL_MSG(wxT("unsupported charset"));
- // fall through
+ wxFAIL_MSG( _T("unexpected Win32 charset") );
+ // fall through and assume the system charset
+
+ case DEFAULT_CHARSET:
+ fontEncoding = wxFONTENCODING_SYSTEM;
+ break;
case ANSI_CHARSET:
fontEncoding = wxFONTENCODING_CP1252;
break;
+ case SYMBOL_CHARSET:
+ // what can we do here?
+ fontEncoding = wxFONTENCODING_MAX;
+ break;
+
#if defined(__WIN32__) && !defined(__WXMICROWIN__)
case EASTEUROPE_CHARSET:
fontEncoding = wxFONTENCODING_CP1250;
break;
case THAI_CHARSET:
- fontEncoding = wxFONTENCODING_CP437;
+ fontEncoding = wxFONTENCODING_CP874;
break;
case SHIFTJIS_CHARSET:
void wxFillLogFont(LOGFONT *logFont, const wxFont *font)
{
+ wxNativeFontInfo fi;
+
// maybe we already have LOGFONT for this font?
- wxNativeFontInfo *fontinfo = font->GetNativeFontInfo();
- if ( !fontinfo )
+ const wxNativeFontInfo *pFI = font->GetNativeFontInfo();
+ if ( !pFI )
{
// use wxNativeFontInfo methods to build a LOGFONT for this font
- fontinfo = new wxNativeFontInfo;
-
- // translate all font parameters
- fontinfo->SetStyle((wxFontStyle)font->GetStyle());
- fontinfo->SetWeight((wxFontWeight)font->GetWeight());
- fontinfo->SetUnderlined(font->GetUnderlined());
- fontinfo->SetPointSize(font->GetPointSize());
-
- // set the family/facename
- fontinfo->SetFamily((wxFontFamily)font->GetFamily());
- wxString facename = font->GetFaceName();
- if ( !facename.empty() )
- {
- fontinfo->SetFaceName(facename);
- }
+ fi.InitFromFont(*font);
- // deal with encoding now (it may override the font family and facename
- // so do it after setting them)
- fontinfo->SetEncoding(font->GetEncoding());
+ pFI = &fi;
}
// transfer all the data to LOGFONT
- *logFont = fontinfo->lf;
-
- delete fontinfo;
+ *logFont = pFI->lf;
}
wxFont wxCreateFontFromLogFont(const LOGFONT *logFont)