#include "wx/msw/private/dc.h"
#include "wx/private/window.h"
-using namespace wxMSWImpl;
-
-#if wxUSE_UXTHEME
- #include "wx/msw/uxtheme.h"
-
- // no need to include tmschema.h
- #ifndef BP_PUSHBUTTON
- #define BP_PUSHBUTTON 1
-
- #define PBS_NORMAL 1
- #define PBS_HOT 2
- #define PBS_PRESSED 3
- #define PBS_DISABLED 4
- #define PBS_DEFAULTED 5
-
- #define TMT_CONTENTMARGINS 3602
- #endif
-
- // provide the necessary declarations ourselves if they're missing from
- // headers
- #ifndef BCM_SETIMAGELIST
- #define BCM_SETIMAGELIST 0x1602
- #define BCM_SETTEXTMARGIN 0x1604
-
- enum
- {
- BUTTON_IMAGELIST_ALIGN_LEFT,
- BUTTON_IMAGELIST_ALIGN_RIGHT,
- BUTTON_IMAGELIST_ALIGN_TOP,
- BUTTON_IMAGELIST_ALIGN_BOTTOM
- };
-
- struct BUTTON_IMAGELIST
- {
- HIMAGELIST himl;
- RECT margin;
- UINT uAlign;
- };
- #endif
-#endif // wxUSE_UXTHEME
-
-#ifndef WM_THEMECHANGED
- #define WM_THEMECHANGED 0x031A
-#endif
-
-#ifndef ODS_NOACCEL
- #define ODS_NOACCEL 0x0100
-#endif
-
-#ifndef ODS_NOFOCUSRECT
- #define ODS_NOFOCUSRECT 0x0200
-#endif
-
-#ifndef DT_HIDEPREFIX
- #define DT_HIDEPREFIX 0x00100000
-#endif
+#if wxUSE_MARKUP
+ #include "wx/generic/private/markuptext.h"
+#endif // wxUSE_MARKUP
// set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
// the header
#define BCM_SETSHIELD 0x160c
#endif
-// ----------------------------------------------------------------------------
-// button image data
-// ----------------------------------------------------------------------------
-
-// we use different data classes for owner drawn buttons and for themed XP ones
-
-class wxButtonImageData
-{
-public:
- wxButtonImageData() { }
- virtual ~wxButtonImageData() { }
-
- virtual wxBitmap GetBitmap(wxButton::State which) const = 0;
- virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which) = 0;
-
- virtual wxSize GetBitmapMargins() const = 0;
- virtual void SetBitmapMargins(wxCoord x, wxCoord y) = 0;
-
- virtual wxDirection GetBitmapPosition() const = 0;
- virtual void SetBitmapPosition(wxDirection dir) = 0;
-
-private:
- wxDECLARE_NO_COPY_CLASS(wxButtonImageData);
-};
-
-namespace
-{
-
-// the gap between button edge and the interior area used by Windows for the
-// standard buttons
-const int OD_BUTTON_MARGIN = 4;
-
-class wxODButtonImageData : public wxButtonImageData
-{
-public:
- wxODButtonImageData(wxButton *btn, const wxBitmap& bitmap)
- {
- SetBitmap(bitmap, wxButton::State_Normal);
-
- m_dir = wxLEFT;
-
- // we use margins when we have both bitmap and text, but when we have
- // only the bitmap it should take up the entire button area
- if ( btn->ShowsLabel() )
- {
- m_margin.x = btn->GetCharWidth();
- m_margin.y = btn->GetCharHeight() / 2;
- }
- }
-
- virtual wxBitmap GetBitmap(wxButton::State which) const
- {
- return m_bitmaps[which];
- }
-
- virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
- {
- m_bitmaps[which] = bitmap;
- }
-
- virtual wxSize GetBitmapMargins() const
- {
- return m_margin;
- }
-
- virtual void SetBitmapMargins(wxCoord x, wxCoord y)
- {
- m_margin = wxSize(x, y);
- }
-
- virtual wxDirection GetBitmapPosition() const
- {
- return m_dir;
- }
-
- virtual void SetBitmapPosition(wxDirection dir)
- {
- m_dir = dir;
- }
-
-private:
- // just store the values passed to us to be able to retrieve them later
- // from the drawing code
- wxBitmap m_bitmaps[wxButton::State_Max];
- wxSize m_margin;
- wxDirection m_dir;
-
- wxDECLARE_NO_COPY_CLASS(wxODButtonImageData);
-};
-
-#if wxUSE_UXTHEME
-
-// somehow the margin is one pixel greater than the value returned by
-// GetThemeMargins() call
-const int XP_BUTTON_EXTRA_MARGIN = 1;
-
-class wxXPButtonImageData : public wxButtonImageData
-{
-public:
- // we must be constructed with the size of our images as we need to create
- // the image list
- wxXPButtonImageData(wxButton *btn, const wxBitmap& bitmap)
- : m_iml(bitmap.GetWidth(), bitmap.GetHeight(), true /* use mask */,
- wxButton::State_Max),
- m_hwndBtn(GetHwndOf(btn))
- {
- // initialize all bitmaps to normal state
- for ( int n = 0; n < wxButton::State_Max; n++ )
- {
- m_iml.Add(bitmap);
- }
-
- m_data.himl = GetHimagelistOf(&m_iml);
-
- // no margins by default
- m_data.margin.left =
- m_data.margin.right =
- m_data.margin.top =
- m_data.margin.bottom = 0;
-
- // use default alignment
- m_data.uAlign = BUTTON_IMAGELIST_ALIGN_LEFT;
-
- UpdateImageInfo();
- }
-
- virtual wxBitmap GetBitmap(wxButton::State which) const
- {
- return m_iml.GetBitmap(which);
- }
-
- virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
- {
- m_iml.Replace(which, bitmap);
-
- UpdateImageInfo();
- }
-
- virtual wxSize GetBitmapMargins() const
- {
- return wxSize(m_data.margin.left, m_data.margin.top);
- }
-
- virtual void SetBitmapMargins(wxCoord x, wxCoord y)
- {
- RECT& margin = m_data.margin;
- margin.left =
- margin.right = x;
- margin.top =
- margin.bottom = y;
-
- if ( !::SendMessage(m_hwndBtn, BCM_SETTEXTMARGIN, 0, (LPARAM)&margin) )
- {
- wxLogDebug("SendMessage(BCM_SETTEXTMARGIN) failed");
- }
- }
-
- virtual wxDirection GetBitmapPosition() const
- {
- switch ( m_data.uAlign )
- {
- default:
- wxFAIL_MSG( "invalid image alignment" );
- // fall through
-
- case BUTTON_IMAGELIST_ALIGN_LEFT:
- return wxLEFT;
-
- case BUTTON_IMAGELIST_ALIGN_RIGHT:
- return wxRIGHT;
-
- case BUTTON_IMAGELIST_ALIGN_TOP:
- return wxTOP;
-
- case BUTTON_IMAGELIST_ALIGN_BOTTOM:
- return wxBOTTOM;
- }
- }
-
- virtual void SetBitmapPosition(wxDirection dir)
- {
- UINT alignNew;
- switch ( dir )
- {
- default:
- wxFAIL_MSG( "invalid direction" );
- // fall through
-
- case wxLEFT:
- alignNew = BUTTON_IMAGELIST_ALIGN_LEFT;
- break;
-
- case wxRIGHT:
- alignNew = BUTTON_IMAGELIST_ALIGN_RIGHT;
- break;
-
- case wxTOP:
- alignNew = BUTTON_IMAGELIST_ALIGN_TOP;
- break;
-
- case wxBOTTOM:
- alignNew = BUTTON_IMAGELIST_ALIGN_BOTTOM;
- break;
- }
-
- if ( alignNew != m_data.uAlign )
- {
- m_data.uAlign = alignNew;
- UpdateImageInfo();
- }
- }
-
-private:
- void UpdateImageInfo()
- {
- if ( !::SendMessage(m_hwndBtn, BCM_SETIMAGELIST, 0, (LPARAM)&m_data) )
- {
- wxLogDebug("SendMessage(BCM_SETIMAGELIST) failed");
- }
- }
-
- // we store image list separately to be able to use convenient wxImageList
- // methods instead of working with raw HIMAGELIST
- wxImageList m_iml;
-
- // store the rest of the data in BCM_SETIMAGELIST-friendly form
- BUTTON_IMAGELIST m_data;
-
- // the button we're associated with
- const HWND m_hwndBtn;
-
-
- wxDECLARE_NO_COPY_CLASS(wxXPButtonImageData);
-};
-
-#endif // wxUSE_UXTHEME
-
-} // anonymous namespace
-
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
+BEGIN_EVENT_TABLE(wxButton, wxButtonBase)
+ EVT_CHAR_HOOK(wxButton::OnCharHook)
+END_EVENT_TABLE()
+
// ============================================================================
// implementation
// ============================================================================
-// ----------------------------------------------------------------------------
-// helper functions from wx/msw/private/button.h
-// ----------------------------------------------------------------------------
-
-void wxMSWButton::UpdateMultilineStyle(HWND hwnd, const wxString& label)
-{
- // update BS_MULTILINE style depending on the new label (resetting it
- // doesn't seem to do anything very useful but it shouldn't hurt and we do
- // have to set it whenever the label becomes multi line as otherwise it
- // wouldn't be shown correctly as we don't use BS_MULTILINE when creating
- // the control unless it already has new lines in its label)
- long styleOld = ::GetWindowLong(hwnd, GWL_STYLE),
- styleNew;
- if ( label.find(wxT('\n')) != wxString::npos )
- styleNew = styleOld | BS_MULTILINE;
- else
- styleNew = styleOld & ~BS_MULTILINE;
-
- if ( styleNew != styleOld )
- ::SetWindowLong(hwnd, GWL_STYLE, styleNew);
-}
-
-wxSize wxMSWButton::GetFittingSize(wxWindow *win,
- const wxSize& sizeLabel,
- int flags)
-{
- // FIXME: this is pure guesswork, need to retrieve the real button margins
- wxSize sizeBtn = sizeLabel;
-
- sizeBtn.x += 3*win->GetCharWidth();
-
- // account for the shield UAC icon if we have it
- if ( flags & Size_AuthNeeded )
- sizeBtn.x += wxSystemSettings::GetMetric(wxSYS_SMALLICON_X);
-
- return sizeBtn;
-}
-
-wxSize wxMSWButton::ComputeBestFittingSize(wxControl *btn, int flags)
-{
- wxClientDC dc(btn);
-
- wxSize sizeBtn;
- dc.GetMultiLineTextExtent(btn->GetLabelText(), &sizeBtn.x, &sizeBtn.y);
-
- return GetFittingSize(btn, sizeBtn, flags);
-}
-
-wxSize wxMSWButton::IncreaseToStdSizeAndCache(wxControl *btn, const wxSize& size)
-{
- wxSize sizeBtn(size);
-
- // All buttons have at least the standard height and, unless the user
- // explicitly wants them to be as small as possible and used wxBU_EXACTFIT
- // style to indicate this, of at least the standard width too.
- //
- // Notice that we really want to make all buttons equally high, otherwise
- // they look ugly and the existing code using wxBU_EXACTFIT only uses it to
- // control width and not height.
-
- // The 50x14 button size is documented in the "Recommended sizing and
- // spacing" section of MSDN layout article.
- //
- // Note that we intentionally don't use GetDefaultSize() here, because
- // it's inexact -- dialog units depend on this dialog's font.
- const wxSize sizeDef = btn->ConvertDialogToPixels(wxSize(50, 14));
- if ( !btn->HasFlag(wxBU_EXACTFIT) )
- {
- if ( sizeBtn.x < sizeDef.x )
- sizeBtn.x = sizeDef.x;
- }
- if ( sizeBtn.y < sizeDef.y )
- sizeBtn.y = sizeDef.y;
-
- btn->CacheBestSize(sizeBtn);
-
- return sizeBtn;
-}
-
// ----------------------------------------------------------------------------
// creation/destruction
// ----------------------------------------------------------------------------
{
UnsetTmpDefault();
}
-
- delete m_imageData;
}
// ----------------------------------------------------------------------------
);
// we must use WS_CLIPSIBLINGS with the buttons or they would draw over
- // each other in any resizeable dialog which has more than one button in
+ // each other in any resizable dialog which has more than one button in
// the bottom
msStyle |= WS_CLIPSIBLINGS;
return msStyle;
}
-void wxButton::SetLabel(const wxString& label)
-{
- wxMSWButton::UpdateMultilineStyle(GetHwnd(), label);
-
- wxButtonBase::SetLabel(label);
-}
-
-// ----------------------------------------------------------------------------
-// size management including autosizing
-// ----------------------------------------------------------------------------
-
-void wxButton::AdjustForBitmapSize(wxSize &size) const
-{
- wxCHECK_RET( m_imageData, wxT("shouldn't be called if no image") );
-
- // account for the bitmap size
- const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
- const wxDirection dirBmp = m_imageData->GetBitmapPosition();
- if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
- {
- size.x += sizeBmp.x;
- if ( sizeBmp.y > size.y )
- size.y = sizeBmp.y;
- }
- else // bitmap on top/below the text
- {
- size.y += sizeBmp.y;
- if ( sizeBmp.x > size.x )
- size.x = sizeBmp.x;
- }
-
- // account for the user-specified margins
- size += 2*m_imageData->GetBitmapMargins();
-
- // and also for the margins we always add internally (unless we have no
- // border at all in which case the button has exactly the same size as
- // bitmap and so no margins should be used)
- if ( !HasFlag(wxBORDER_NONE) )
- {
- int marginH = 0,
- marginV = 0;
-#if wxUSE_UXTHEME
- if ( wxUxThemeEngine::GetIfActive() )
- {
- wxUxThemeHandle theme(const_cast<wxButton *>(this), L"BUTTON");
-
- MARGINS margins;
- wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
- BP_PUSHBUTTON,
- PBS_NORMAL,
- TMT_CONTENTMARGINS,
- NULL,
- &margins);
-
- // XP doesn't draw themed buttons correctly when the client
- // area is smaller than 8x8 - enforce this minimum size for
- // small bitmaps
- size.IncTo(wxSize(8, 8));
-
- marginH = margins.cxLeftWidth + margins.cxRightWidth
- + 2*XP_BUTTON_EXTRA_MARGIN;
- marginV = margins.cyTopHeight + margins.cyBottomHeight
- + 2*XP_BUTTON_EXTRA_MARGIN;
- }
- else
-#endif // wxUSE_UXTHEME
- {
- marginH =
- marginV = OD_BUTTON_MARGIN;
- }
-
- size.IncBy(marginH, marginV);
- }
-}
-
-wxSize wxButton::DoGetBestSize() const
-{
- wxButton * const self = const_cast<wxButton *>(this);
-
- wxSize size;
-
- // Account for the text part if we have it.
- if ( ShowsLabel() )
- {
- int flags = 0;
- if ( GetAuthNeeded() )
- flags |= wxMSWButton::Size_AuthNeeded;
-
- size = wxMSWButton::ComputeBestFittingSize(self, flags);
- }
-
- if ( m_imageData )
- AdjustForBitmapSize(size);
-
- return wxMSWButton::IncreaseToStdSizeAndCache(self, size);
-}
-
/* static */
wxSize wxButtonBase::GetDefaultSize()
{
// ----------------------------------------------------------------------------
/*
- The comment below and all this code is probably due to not using WM_NEXTDLGCTL
- message when changing focus (but just SetFocus() which is not enough), see
- http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for the
- full explanation.
-
- TODO: Do use WM_NEXTDLGCTL and get rid of all this code.
+ In normal Windows programs there is no need to handle default button
+ manually because this is taken care by the system provided you use
+ WM_NEXTDLGCTL and not just SetFocus() to switch focus betweeh the controls
+ (see http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for
+ the full explanation why just calling SetFocus() is not enough).
+
+ However this only works if the window is a dialog, i.e. uses DefDlgProc(),
+ but not with plain windows using DefWindowProc() and we do want to have
+ default buttons inside frames as well, so we're forced to reimplement all
+ this logic ourselves. It would be great to avoid having to do this but using
+ DefDlgProc() for all the windows would almost certainly result in more
+ problems, we'd need to carefully filter messages and pass some of them to
+ DefWindowProc() and some of them to DefDlgProc() which looks dangerous (what
+ if the handling of some message changes in some Windows version?), so doing
+ this ourselves is probably a lesser evil.
+
+ Read the rest to learn everything you ever wanted to know about the default
+ buttons but were afraid to ask.
- "Everything you ever wanted to know about the default buttons" or "Why do we
- have to do all this?"
-
In MSW the default button should be activated when the user presses Enter
and the current control doesn't process Enter itself somehow. This is
handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
to it. When the button loses focus, it unsets the temporary default and so
the default item will be the permanent default -- that is the default button
if any had been set or none otherwise, which is just what we want.
-
- NB: all this is quite complicated by now and the worst is that normally
- it shouldn't be necessary at all as for the normal Windows programs
- DefWindowProc() and IsDialogMessage() take care of all this
- automatically -- however in wxWidgets programs this doesn't work for
- nested hierarchies (i.e. a notebook inside a notebook) for unknown
- reason and so we have to reproduce all this code ourselves. It would be
- very nice if we could avoid doing it.
*/
// set this button as the (permanently) default one in its panel
// set this button as being currently default
void wxButton::SetTmpDefault()
{
- wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
+ wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this);
if ( !tlw )
return;
// unset this button as currently default, it may still stay permanent default
void wxButton::UnsetTmpDefault()
{
- wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
+ wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this);
if ( !tlw )
return;
bool wxButton::SendClickEvent()
{
- wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
+ wxCommandEvent event(wxEVT_BUTTON, GetId());
event.SetEventObject(this);
return ProcessCommand(event);
// event/message handlers
// ----------------------------------------------------------------------------
+void wxButton::OnCharHook(wxKeyEvent& event)
+{
+ // We want to ensure that the button always processes Enter key events
+ // itself, even if it's inside some control that normally takes over them
+ // (this happens when the button is part of an in-place editor control for
+ // example).
+ if ( event.GetKeyCode() == WXK_RETURN )
+ {
+ // We should ensure that subsequent key events are still generated even
+ // if we did handle EVT_CHAR_HOOK (normally this would suppress their
+ // generation).
+ event.DoAllowNextEvent();
+ }
+ else
+ {
+ event.Skip();
+ }
+}
+
bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
{
bool processed = false;
{
UnsetTmpDefault();
}
- else if ( nMsg == WM_LBUTTONDBLCLK )
- {
- // emulate a click event to force an owner-drawn button to change its
- // appearance - without this, it won't do it
- (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
-
- // and continue with processing the message normally as well
- }
-#if wxUSE_UXTHEME
- else if ( nMsg == WM_THEMECHANGED )
- {
- // need to recalculate the best size here
- // as the theme size might have changed
- InvalidateBestSize();
- }
-#endif // wxUSE_UXTHEME
- // must use m_mouseInWindow here instead of IsMouseInWindow()
- // since we need to know the first time the mouse enters the window
- // and IsMouseInWindow() would return true in this case
- else if ( (nMsg == WM_MOUSEMOVE && !m_mouseInWindow) ||
- nMsg == WM_MOUSELEAVE )
- {
- if (
- IsEnabled() &&
- (
-#if wxUSE_UXTHEME
- wxUxThemeEngine::GetIfActive() ||
-#endif // wxUSE_UXTHEME
- (m_imageData && m_imageData->GetBitmap(State_Current).IsOk())
- )
- )
- {
- Refresh();
- }
- }
// let the base class do all real processing
- return wxControl::MSWWindowProc(nMsg, wParam, lParam);
+ return wxAnyButton::MSWWindowProc(nMsg, wParam, lParam);
}
// ----------------------------------------------------------------------------
}
}
-// ----------------------------------------------------------------------------
-// button images
-// ----------------------------------------------------------------------------
-
-wxBitmap wxButton::DoGetBitmap(State which) const
-{
- return m_imageData ? m_imageData->GetBitmap(which) : wxBitmap();
-}
-
-void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
-{
- // allocate the image data when the first bitmap is set
- if ( !m_imageData )
- {
-#if wxUSE_UXTHEME
- // using image list doesn't work correctly if we don't have any label
- // (even if we use BUTTON_IMAGELIST_ALIGN_CENTER alignment and
- // BS_BITMAP style), at least under Windows 2003 so use owner drawn
- // strategy for bitmap-only buttons
- if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
- {
- m_imageData = new wxXPButtonImageData(this, bitmap);
- }
- else
-#endif // wxUSE_UXTHEME
- {
- m_imageData = new wxODButtonImageData(this, bitmap);
- MakeOwnerDrawn();
- }
- }
- else
- {
- m_imageData->SetBitmap(bitmap, which);
- }
-
- // it should be enough to only invalidate the best size when the normal
- // bitmap changes as all bitmaps assigned to the button should be of the
- // same size anyhow
- if ( which == State_Normal )
- InvalidateBestSize();
-
- Refresh();
-}
-
-wxSize wxButton::DoGetBitmapMargins() const
-{
- return m_imageData ? m_imageData->GetBitmapMargins() : wxSize(0, 0);
-}
-
-void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
-{
- wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
-
- m_imageData->SetBitmapMargins(x, y);
- InvalidateBestSize();
-}
-
-void wxButton::DoSetBitmapPosition(wxDirection dir)
-{
- wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
-
- m_imageData->SetBitmapPosition(dir);
- InvalidateBestSize();
-}
-
-// ----------------------------------------------------------------------------
-// owner-drawn buttons support
-// ----------------------------------------------------------------------------
-
-// drawing helpers
-namespace
-{
-
-// return the button state using both the ODS_XXX flags specified in state
-// parameter and the current button state
-wxButton::State GetButtonState(wxButton *btn, UINT state)
-{
- if ( state & ODS_DISABLED )
- return wxButton::State_Disabled;
-
- if ( state & ODS_SELECTED )
- return wxButton::State_Pressed;
-
- if ( btn->HasCapture() || btn->IsMouseInWindow() )
- return wxButton::State_Current;
-
- if ( state & ODS_FOCUS )
- return wxButton::State_Focused;
-
- return wxButton::State_Normal;
-}
-
-void DrawButtonText(HDC hdc,
- RECT *pRect,
- const wxString& text,
- COLORREF col,
- int flags)
-{
- wxTextColoursChanger changeFg(hdc, col, CLR_INVALID);
- wxBkModeChanger changeBkMode(hdc, wxBRUSHSTYLE_TRANSPARENT);
-
- // center text horizontally in any case
- flags |= DT_CENTER;
-
- if ( text.find(wxT('\n')) != wxString::npos )
- {
- // draw multiline label
-
- // first we need to compute its bounding rect
- RECT rc;
- ::CopyRect(&rc, pRect);
- ::DrawText(hdc, text.wx_str(), text.length(), &rc,
- DT_CENTER | DT_CALCRECT);
-
- // now center this rect inside the entire button area
- const LONG w = rc.right - rc.left;
- const LONG h = rc.bottom - rc.top;
- rc.left = (pRect->right - pRect->left)/2 - w/2;
- rc.right = rc.left+w;
- rc.top = (pRect->bottom - pRect->top)/2 - h/2;
- rc.bottom = rc.top+h;
-
- ::DrawText(hdc, text.wx_str(), text.length(), &rc, flags);
- }
- else // single line label
- {
- // centre text vertically too (notice that we must have DT_SINGLELINE
- // for DT_VCENTER to work)
- ::DrawText(hdc, text.wx_str(), text.length(), pRect,
- flags | DT_SINGLELINE | DT_VCENTER);
- }
-}
-
-void DrawRect(HDC hdc, const RECT& r)
-{
- wxDrawLine(hdc, r.left, r.top, r.right, r.top);
- wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
- wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
- wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
-}
-
-/*
- The button frame looks like this normally:
-
- WWWWWWWWWWWWWWWWWWB
- WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
- WH GB H = light grey (LIGHT)
- WH GB G = dark grey (SHADOW)
- WH GB B = black (DKSHADOW)
- WH GB
- WGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBB
-
- When the button is selected, the button becomes like this (the total button
- size doesn't change):
-
- BBBBBBBBBBBBBBBBBBB
- BWWWWWWWWWWWWWWWWBB
- BWHHHHHHHHHHHHHHGBB
- BWH GBB
- BWH GBB
- BWGGGGGGGGGGGGGGGBB
- BBBBBBBBBBBBBBBBBBB
- BBBBBBBBBBBBBBBBBBB
-
- When the button is pushed (while selected) it is like:
-
- BBBBBBBBBBBBBBBBBBB
- BGGGGGGGGGGGGGGGGGB
- BG GB
- BG GB
- BG GB
- BG GB
- BGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBB
-*/
-void DrawButtonFrame(HDC hdc, RECT& rectBtn,
- bool selected, bool pushed)
-{
- RECT r;
- CopyRect(&r, &rectBtn);
-
- AutoHPEN hpenBlack(GetSysColor(COLOR_3DDKSHADOW)),
- hpenGrey(GetSysColor(COLOR_3DSHADOW)),
- hpenLightGr(GetSysColor(COLOR_3DLIGHT)),
- hpenWhite(GetSysColor(COLOR_3DHILIGHT));
-
- SelectInHDC selectPen(hdc, hpenBlack);
-
- r.right--;
- r.bottom--;
-
- if ( pushed )
- {
- DrawRect(hdc, r);
-
- (void)SelectObject(hdc, hpenGrey);
- ::InflateRect(&r, -1, -1);
-
- DrawRect(hdc, r);
- }
- else // !pushed
- {
- if ( selected )
- {
- DrawRect(hdc, r);
-
- ::InflateRect(&r, -1, -1);
- }
-
- wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
- wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
-
- (void)SelectObject(hdc, hpenWhite);
- wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
- wxDrawLine(hdc, r.left, r.top, r.right, r.top);
-
- (void)SelectObject(hdc, hpenLightGr);
- wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
- wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
-
- (void)SelectObject(hdc, hpenGrey);
- wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
- wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
- }
-
- InflateRect(&rectBtn, -OD_BUTTON_MARGIN, -OD_BUTTON_MARGIN);
-}
-
-#if wxUSE_UXTHEME
-void DrawXPBackground(wxButton *button, HDC hdc, RECT& rectBtn, UINT state)
-{
- wxUxThemeHandle theme(button, L"BUTTON");
-
- // this array is indexed by wxButton::State values and so must be kept in
- // sync with it
- static const int uxStates[] =
- {
- PBS_NORMAL, PBS_HOT, PBS_PRESSED, PBS_DISABLED, PBS_DEFAULTED
- };
-
- int iState = uxStates[GetButtonState(button, state)];
-
- wxUxThemeEngine * const engine = wxUxThemeEngine::Get();
-
- // draw parent background if needed
- if ( engine->IsThemeBackgroundPartiallyTransparent
- (
- theme,
- BP_PUSHBUTTON,
- iState
- ) )
- {
- engine->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
- }
-
- // draw background
- engine->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
- &rectBtn, NULL);
-
- // calculate content area margins
- MARGINS margins;
- engine->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
- TMT_CONTENTMARGINS, &rectBtn, &margins);
- ::InflateRect(&rectBtn, -margins.cxLeftWidth, -margins.cyTopHeight);
- ::InflateRect(&rectBtn, -XP_BUTTON_EXTRA_MARGIN, -XP_BUTTON_EXTRA_MARGIN);
-
- if ( button->UseBgCol() )
- {
- COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
- AutoHBRUSH hbrushBackground(colBg);
-
- // don't overwrite the focus rect
- RECT rectClient;
- ::CopyRect(&rectClient, &rectBtn);
- ::InflateRect(&rectClient, -1, -1);
- FillRect(hdc, &rectClient, hbrushBackground);
- }
-}
-#endif // wxUSE_UXTHEME
-
-} // anonymous namespace
-
-// ----------------------------------------------------------------------------
-// owner drawn buttons support
-// ----------------------------------------------------------------------------
-
-void wxButton::MakeOwnerDrawn()
-{
- long style = GetWindowLong(GetHwnd(), GWL_STYLE);
- if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
- {
- // make it so
- style |= BS_OWNERDRAW;
- SetWindowLong(GetHwnd(), GWL_STYLE, style);
- }
-}
-
-bool wxButton::SetBackgroundColour(const wxColour &colour)
-{
- if ( !wxControl::SetBackgroundColour(colour) )
- {
- // nothing to do
- return false;
- }
-
- MakeOwnerDrawn();
-
- Refresh();
-
- return true;
-}
-
-bool wxButton::SetForegroundColour(const wxColour &colour)
-{
- if ( !wxControl::SetForegroundColour(colour) )
- {
- // nothing to do
- return false;
- }
-
- MakeOwnerDrawn();
-
- Refresh();
-
- return true;
-}
-
-bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
-{
- LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
- HDC hdc = lpDIS->hDC;
-
- UINT state = lpDIS->itemState;
- bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
-
- RECT rectBtn;
- CopyRect(&rectBtn, &lpDIS->rcItem);
-
- // draw the button background
- if ( !HasFlag(wxBORDER_NONE) )
- {
-#if wxUSE_UXTHEME
- if ( wxUxThemeEngine::GetIfActive() )
- {
- DrawXPBackground(this, hdc, rectBtn, state);
- }
- else
-#endif // wxUSE_UXTHEME
- {
- COLORREF colBg = wxColourToRGB(GetBackgroundColour());
-
- // first, draw the background
- AutoHBRUSH hbrushBackground(colBg);
- FillRect(hdc, &rectBtn, hbrushBackground);
-
- // draw the border for the current state
- bool selected = (state & ODS_SELECTED) != 0;
- if ( !selected )
- {
- wxTopLevelWindow *
- tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
- if ( tlw )
- {
- selected = tlw->GetDefaultItem() == this;
- }
- }
-
- DrawButtonFrame(hdc, rectBtn, selected, pushed);
- }
-
- // draw the focus rectangle if we need it
- if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
- {
- DrawFocusRect(hdc, &rectBtn);
-
-#if wxUSE_UXTHEME
- if ( !wxUxThemeEngine::GetIfActive() )
-#endif // wxUSE_UXTHEME
- {
- if ( pushed )
- {
- // the label is shifted by 1 pixel to create "pushed" effect
- OffsetRect(&rectBtn, 1, 1);
- }
- }
- }
- }
-
-
- // draw the image, if any
- if ( m_imageData )
- {
- wxBitmap bmp = m_imageData->GetBitmap(GetButtonState(this, state));
- if ( !bmp.IsOk() )
- bmp = m_imageData->GetBitmap(State_Normal);
-
- const wxSize sizeBmp = bmp.GetSize();
- const wxSize margin = m_imageData->GetBitmapMargins();
- const wxSize sizeBmpWithMargins(sizeBmp + 2*margin);
- wxRect rectButton(wxRectFromRECT(rectBtn));
-
- // for simplicity, we start with centred rectangle and then move it to
- // the appropriate edge
- wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
-
- // move bitmap only if we have a label, otherwise keep it centered
- if ( ShowsLabel() )
- {
- switch ( m_imageData->GetBitmapPosition() )
- {
- default:
- wxFAIL_MSG( "invalid direction" );
- // fall through
-
- case wxLEFT:
- rectBitmap.x = rectButton.x + margin.x;
- rectButton.x += sizeBmpWithMargins.x;
- rectButton.width -= sizeBmpWithMargins.x;
- break;
-
- case wxRIGHT:
- rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
- rectButton.width -= sizeBmpWithMargins.x;
- break;
-
- case wxTOP:
- rectBitmap.y = rectButton.y + margin.y;
- rectButton.y += sizeBmpWithMargins.y;
- rectButton.height -= sizeBmpWithMargins.y;
- break;
-
- case wxBOTTOM:
- rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
- rectButton.height -= sizeBmpWithMargins.y;
- break;
- }
- }
-
- wxDCTemp dst((WXHDC)hdc);
- dst.DrawBitmap(bmp, rectBitmap.GetPosition(), true);
-
- wxCopyRectToRECT(rectButton, rectBtn);
- }
-
-
- // finally draw the label
- if ( ShowsLabel() )
- {
- COLORREF colFg = state & ODS_DISABLED
- ? ::GetSysColor(COLOR_GRAYTEXT)
- : wxColourToRGB(GetForegroundColour());
-
- // notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
- // systems but by happy coincidence ODS_NOACCEL is not used under them
- // neither so DT_HIDEPREFIX should never be used there
- DrawButtonText(hdc, &rectBtn, GetLabel(), colFg,
- state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
- }
-
- return true;
-}
-
#endif // wxUSE_BUTTON