return M_ANIMDATA->GetAnimationSize();
}
-size_t wxAnimation::GetFrameCount() const
+unsigned int wxAnimation::GetFrameCount() const
{
wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") );
return M_ANIMDATA->GetFrameCount();
}
-wxImage wxAnimation::GetFrame(size_t i) const
+wxImage wxAnimation::GetFrame(unsigned int i) const
{
wxCHECK_MSG( IsOk(), wxNullImage, wxT("invalid animation") );
return ret;
}
-int wxAnimation::GetDelay(size_t i) const
+int wxAnimation::GetDelay(unsigned int i) const
{
wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") );
return M_ANIMDATA->GetDelay(i);
}
-wxPoint wxAnimation::GetFramePosition(size_t frame) const
+wxPoint wxAnimation::GetFramePosition(unsigned int frame) const
{
wxCHECK_MSG( IsOk(), wxDefaultPosition, wxT("invalid animation") );
return M_ANIMDATA->GetFramePosition(frame);
}
-wxSize wxAnimation::GetFrameSize(size_t frame) const
+wxSize wxAnimation::GetFrameSize(unsigned int frame) const
{
wxCHECK_MSG( IsOk(), wxDefaultSize, wxT("invalid animation") );
return M_ANIMDATA->GetFrameSize(frame);
}
-wxAnimationDisposal wxAnimation::GetDisposalMethod(size_t frame) const
+wxAnimationDisposal wxAnimation::GetDisposalMethod(unsigned int frame) const
{
wxCHECK_MSG( IsOk(), wxANIM_UNSPECIFIED, wxT("invalid animation") );
return M_ANIMDATA->GetDisposalMethod(frame);
}
-wxColour wxAnimation::GetTransparentColour(size_t frame) const
+wxColour wxAnimation::GetTransparentColour(unsigned int frame) const
{
wxCHECK_MSG( IsOk(), wxNullColour, wxT("invalid animation") );
handler = FindHandler(type);
- // do a copy of the handler from the static list which we will own
- // as our reference data
- m_refData = handler->Clone();
-
if (handler == NULL)
{
wxLogWarning( _("No animation handler for type %ld defined."), type );
return false;
}
+
+ // do a copy of the handler from the static list which we will own
+ // as our reference data
+ m_refData = handler->Clone();
+
if (stream.IsSeekable() && !M_ANIMDATA->CanRead(stream))
{
wxLogError(_("Animation file is not of type %ld."), type);
DECLARE_DYNAMIC_CLASS(wxAnimationModule)
public:
wxAnimationModule() {}
- bool OnInit() { wxAnimation::InitStandardHandlers(); return true; };
- void OnExit() { wxAnimation::CleanUpHandlers(); };
+ bool OnInit() { wxAnimation::InitStandardHandlers(); return true; }
+ void OnExit() { wxAnimation::CleanUpHandlers(); }
};
IMPLEMENT_DYNAMIC_CLASS(wxAnimationModule, wxModule)
// wxAnimationCtrl - rendering methods
// ----------------------------------------------------------------------------
-bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame)
+bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(unsigned int frame)
{
// if we've not created the backing store yet or it's too
// small, then recreate it
DisposeToBackground(dc);
// Draw all intermediate frames that haven't been removed from the animation
- for (size_t i = 0; i < frame; i++)
+ for (unsigned int i = 0; i < frame; i++)
{
if (m_animation.GetDisposalMethod(i) == wxANIM_DONOTREMOVE ||
m_animation.GetDisposalMethod(i) == wxANIM_UNSPECIFIED)
Refresh();
}
-void wxAnimationCtrl::DrawFrame(wxDC &dc, size_t frame)
+void wxAnimationCtrl::DrawFrame(wxDC &dc, unsigned int frame)
{
// PERFORMANCE NOTE:
// this draw stuff is not as fast as possible: the wxAnimationDecoder