- GSocket_WaitConnection() waits for an incoming client connection.
-*/
-GSocket *GSocket_WaitConnection(GSocket *socket);
-
-/* Client specific parts */
-
-/*
- GSocket_Connect() establishes a client connection to a server using the "Peer"
- field of GSocket. "Peer" must be set by GSocket_SetPeer() before
- GSocket_Connect() is called. In the other case, it returns GSOCK_INVADDR.
-*/
-GSocketError GSocket_Connect(GSocket *socket, GSocketStream stream);
-
-/* Generic IO */
+ Class providing hooks abstracting the differences between console and GUI
+ applications for socket code.
+
+ We also have different implementations of this class for different platforms
+ allowing us to keep more things in the common code but the main reason for
+ its existence is that we want the same socket code work differently
+ depending on whether it's used from a console or a GUI program. This is
+ achieved by implementing the virtual methods of this class differently in
+ the objects returned by wxConsoleAppTraits::GetSocketFunctionsTable() and
+ the same method in wxGUIAppTraits.
+ */
+class GSocketManager
+{
+public:
+ // set the manager to use, we don't take ownership of it
+ //
+ // this should be called before GSocket_Init(), i.e. before the first
+ // wxSocket object is created, otherwise the manager returned by
+ // wxAppTraits::GetSocketManager() will be used
+ static void Set(GSocketManager *manager);
+
+ // return the manager to use
+ //
+ // this initializes the manager at first use
+ static GSocketManager *Get()
+ {
+ if ( !ms_manager )
+ Init();
+
+ return ms_manager;
+ }
+
+ // called before the first wxSocket is created and should do the
+ // initializations needed in order to use the network
+ //
+ // return true if initialized successfully
+ virtual bool OnInit() = 0;
+
+ // undo the initializations of OnInit()
+ virtual void OnExit() = 0;
+
+
+ // do manager-specific socket initializations (and undo it): this is called
+ // in the beginning/end of the socket initialization/destruction
+ virtual bool Init_Socket(GSocket *socket) = 0;
+ virtual void Destroy_Socket(GSocket *socket) = 0;
+
+ virtual void Install_Callback(GSocket *socket, GSocketEvent event) = 0;
+ virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event) = 0;
+
+ virtual void Enable_Events(GSocket *socket) = 0;
+ virtual void Disable_Events(GSocket *socket) = 0;
+
+ virtual ~GSocketManager() { }
+
+private:
+ // get the manager to use if we don't have it yet
+ static void Init();
+
+ static GSocketManager *ms_manager;
+};