See also \helpref{wxRealPoint}{wxrealpoint} for a floating point version.
-\wxheading{Derivation}
+\wxheading{Derived from}
None
+\wxheading{Include files}
+
+<wx/gdicmn.h>
+
\wxheading{See also}
\helpref{wxRealPoint}{wxrealpoint}
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxPoint::wxPoint}
+\membersection{wxPoint::wxPoint}\label{wxpointctor}
\func{}{wxPoint}{\void}
Create a point.
-\membersection{wxPoint::x}
+\membersection{wxPoint::x}\label{wxpointx}
\member{int}{x}
x member.
-\membersection{wxPoint::y}
+\membersection{wxPoint::y}\label{wxpointy}
\member{int}{ y}
y member.
+\membersection{wxPoint::operator $==$}\label{wxpointequal}
+
+\func{bool}{operator $==$}{\param{const wxPoint\& }{pt}}
+
+Equality operator: returns \true if two points are the same.
+
+
+\membersection{wxPoint::operator $!=$}\label{wxpointnotequal}
+
+\func{bool}{operator $!=$}{\param{const wxPoint\& }{pt}}
+
+Inequality operator: returns \true if two points are different.
+