#include "wx/gdicmn.h"
#include "wx/math.h"
-class WXDLLIMPEXP_BASE wxDataInputStream;
-class WXDLLIMPEXP_BASE wxDataOutputStream;
+class WXDLLIMPEXP_FWD_BASE wxDataInputStream;
+class WXDLLIMPEXP_FWD_BASE wxDataOutputStream;
// clipping from Cohen-Sutherland
wxOutBottom = 0x04
};
-class WXDLLEXPORT wxPoint2DInt
+class WXDLLIMPEXP_CORE wxPoint2DInt
{
public :
inline wxPoint2DInt();
inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
-inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
-inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
-inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
inline wxPoint2DInt::wxPoint2DInt()
{
inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
{
- m_x = pt.m_x;
- m_y = pt.m_y;
+ if (this != &pt)
+ {
+ m_x = pt.m_x;
+ m_y = pt.m_y;
+ }
return *this;
}
// wxPoint2Ds represent a point or a vector in a 2d coordinate system
-class WXDLLEXPORT wxPoint2DDouble
+class WXDLLIMPEXP_CORE wxPoint2DDouble
{
public :
inline wxPoint2DDouble();
inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
{
- m_x = pt.m_x;
- m_y = pt.m_y;
+ if (this != &pt)
+ {
+ m_x = pt.m_x;
+ m_y = pt.m_y;
+ }
return *this;
}
// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
-class WXDLLEXPORT wxRect2DDouble
+class WXDLLIMPEXP_CORE wxRect2DDouble
{
public:
wxRect2DDouble()
*/
// single attribute accessors
- inline wxPoint2DDouble GetPosition()
+ wxPoint2DDouble GetPosition() const
{ return wxPoint2DDouble(m_x, m_y); }
- inline wxSize GetSize()
+ wxSize GetSize() const
{ return wxSize((int) m_width, (int) m_height); }
- // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
- // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
+ // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
+ // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
inline wxDouble GetLeft() const { return m_x; }
inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; }
// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
-class WXDLLEXPORT wxRect2DInt
+class WXDLLIMPEXP_CORE wxRect2DInt
{
public:
wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }
// single attribute accessors
- inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); }
- inline wxSize GetSize() { return wxSize(m_width, m_height); }
+ wxPoint2DInt GetPosition() const { return wxPoint2DInt(m_x, m_y); }
+ wxSize GetSize() const { return wxSize(m_width, m_height); }
- // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
- // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
+ // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
+ // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
inline wxInt32 GetLeft() const { return m_x; }
inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; }
return !(*this == rect);
}
-class wxTransform2D
+class WXDLLIMPEXP_CORE wxTransform2D
{
public :
virtual ~wxTransform2D() { }
virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
};
-inline void wxTransform2D::Transform( wxRect2DInt* r ) const
- { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); }
-
-inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
- { wxPoint2DInt res = pt; Transform( &res ); return res; }
-
-inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
- { wxRect2DInt res = r; Transform( &res ); return res; }
-
-inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
- { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); }
-
-inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
- { wxPoint2DInt res = pt; InverseTransform( &res ); return res; }
-
-inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
- { wxRect2DInt res = r; InverseTransform( &res ); return res; }
-
#endif // wxUSE_GEOMETRY