static const EventTypeSpec eventList[] =
{
// TODO: remove control related event like key and mouse (except for WindowLeave events)
-#if 1
+
{ kEventClassKeyboard, kEventRawKeyDown } ,
{ kEventClassKeyboard, kEventRawKeyRepeat } ,
{ kEventClassKeyboard, kEventRawKeyUp } ,
{ kEventClassKeyboard, kEventRawKeyModifiersChanged } ,
-#endif
+ { kEventClassTextInput, kEventTextInputUnicodeForKeyEvent } ,
+ { kEventClassTextInput, kEventTextInputUpdateActiveInputArea } ,
+
{ kEventClassWindow , kEventWindowShown } ,
{ kEventClassWindow , kEventWindowActivated } ,
{ kEventClassWindow , kEventWindowDeactivated } ,
#endif
}
}
+
+ // disabled windows must not get any input messages
+ if ( currentMouseWindow && !currentMouseWindow->MacIsReallyEnabled() )
+ currentMouseWindow = NULL;
}
}
// make tooltips current
#if wxUSE_TOOLTIPS
- if ( wxevent.GetEventType() == wxEVT_MOTION
- || wxevent.GetEventType() == wxEVT_ENTER_WINDOW
- || wxevent.GetEventType() == wxEVT_LEAVE_WINDOW )
+ if ( wxevent.GetEventType() == wxEVT_MOTION )
wxToolTip::RelayEvent( currentMouseWindow , wxevent );
#endif
cursorPoint += cursorTarget->GetPosition();
}
- } // else if ( currentMouseWindow )
- else
+ }
+ else // currentMouseWindow == NULL
{
// don't mess with controls we don't know about
// for some reason returning eventNotHandledErr does not lead to the correct behaviour
{
EventModifiers modifiers = cEvent.GetParameter<EventModifiers>(kEventParamKeyModifiers, typeUInt32) ;
Point clickLocation = windowMouseLocation ;
+#if TARGET_API_MAC_OSX
if ( toplevelWindow->MacUsesCompositing() )
{
-#ifdef __WXMAC_OSX__
HIPoint hiPoint ;
hiPoint.x = clickLocation.h ;
hiPoint.y = clickLocation.v ;
HIViewConvertPoint( &hiPoint , (ControlRef) toplevelWindow->GetHandle() , control ) ;
clickLocation.h = (int)hiPoint.x ;
clickLocation.v = (int)hiPoint.y ;
-#endif
}
+#endif // TARGET_API_MAC_OSX
HandleControlClick( control , clickLocation , modifiers , (ControlActionUPP ) -1 ) ;
result = noErr ;
wxFrame *frame = wxDynamicCast( toplevelWindow , wxFrame ) ;
if ( frame )
{
-#if wxUSE_STATUSBAR
- frame->PositionStatusBar();
-#endif
-#if wxUSE_TOOLBAR
- frame->PositionToolBar();
-#endif
+ frame->PositionBars();
}
wxSizeEvent event( r.GetSize() , toplevelWindow->GetId() ) ;
return result ;
}
+// mix this in from window.cpp
+pascal OSStatus wxMacUnicodeTextEventHandler( EventHandlerCallRef handler , EventRef event , void *data ) ;
+
pascal OSStatus wxMacTopLevelEventHandler( EventHandlerCallRef handler , EventRef event , void *data )
{
OSStatus result = eventNotHandledErr ;
switch ( GetEventClass( event ) )
{
+ case kEventClassTextInput :
+ result = wxMacUnicodeTextEventHandler( handler, event , data ) ;
+ break ;
+
case kEventClassKeyboard :
result = KeyboardEventHandler( handler, event , data ) ;
break ;