// headers
// ----------------------------------------------------------------------------
-#include "wx/window.h"
+#include "wx/nonownedwnd.h"
#include "wx/iconbndl.h"
// the default names for various classes
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
+class WXDLLEXPORT wxTopLevelWindowBase : public wxNonOwnedWindow
{
public:
// construction
virtual bool IsIconized() const = 0;
// get the frame icon
- const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+ wxIcon GetIcon() const;
// get the frame icons
const wxIconBundle& GetIcons() const { return m_icons; }
- // set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+ // set the frame icon: implemented in terms of SetIcons()
+ void SetIcon(const wxIcon& icon);
// set the frame icons
- virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
+ virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
-protected:
-
// a different API for SetSizeHints
virtual void SetMinSize(const wxSize& minSize);
virtual void SetMaxSize(const wxSize& maxSize);
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
int incW = wxDefaultCoord, int incH = wxDefaultCoord );
+protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual void DoClientToScreen(int *x, int *y) const;
static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
+ // reset m_winDefault and m_winTmpDefault if they point to the window being
+ // destroyed
+ void OnChildDestroy(wxWindowDestroyEvent& event);
+
+
// the frame icon
wxIconBundle m_icons;