BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
EVT_SIZE(wxTopLevelWindowBase::OnSize)
+ EVT_WINDOW_DESTROY(wxTopLevelWindowBase::OnChildDestroy)
+ WX_EVENT_TABLE_CONTROL_CONTAINER(wxTopLevelWindowBase)
END_EVENT_TABLE()
+WX_DELEGATE_TO_CONTROL_CONTAINER(wxTopLevelWindowBase, wxWindow)
+
// ============================================================================
// implementation
// ============================================================================
{
// Unlike windows, top level windows are created hidden by default.
m_isShown = false;
- m_winDefault = NULL;
+ m_winDefault =
m_winTmpDefault = NULL;
+
+ WX_INIT_CONTROL_CONTAINER();
}
wxTopLevelWindowBase::~wxTopLevelWindowBase()
{
+ m_winDefault =
+ m_winTmpDefault = NULL;
+
// don't let wxTheApp keep any stale pointers to us
if ( wxTheApp && wxTheApp->GetTopWindow() == this )
wxTheApp->SetTopWindow(NULL);
wxTopLevelWindows.DeleteObject(this);
+ // delete any our top level children which are still pending for deletion
+ // immediately: this could happen if a child (e.g. a temporary dialog
+ // created with this window as parent) was Destroy()'d) while this window
+ // was deleted directly (with delete, or maybe just because it was created
+ // on the stack) immediately afterwards and before the child TLW was really
+ // destroyed -- not destroying it now would leave it alive with a dangling
+ // parent pointer and result in a crash later
+ for ( wxObjectList::iterator i = wxPendingDelete.begin();
+ i != wxPendingDelete.end();
+ )
+ {
+ wxWindow * const win = wxDynamicCast(*i, wxWindow);
+ if ( win && win->GetParent() == this )
+ {
+ wxPendingDelete.erase(i);
+
+ delete win;
+
+ // deleting it invalidated the list (and not only one node because
+ // it could have resulted in deletion of other objects to)
+ i = wxPendingDelete.begin();
+ }
+ else
+ {
+ ++i;
+ }
+ }
+
if ( IsLastBeforeExit() )
{
// no other (important) windows left, quit the app
void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize)
{
- SetSizeHints( minSize.x, minSize.y, GetMaxWidth(), GetMaxHeight() );
+ SetSizeHints(minSize, GetMaxSize());
}
void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize)
{
- SetSizeHints( GetMinWidth(), GetMinHeight(), maxSize.x, maxSize.y );
-}
-
-// set the min/max size of the window
-void wxTopLevelWindowBase::DoSetSizeHints(int minW, int minH,
- int maxW, int maxH,
- int WXUNUSED(incW), int WXUNUSED(incH))
-{
- // setting min width greater than max width leads to infinite loops under
- // X11 and generally doesn't make any sense, so don't allow it
- wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
- (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
- _T("min width/height must be less than max width/height!") );
-
- m_minWidth = minW;
- m_maxWidth = maxW;
- m_minHeight = minH;
- m_maxHeight = maxH;
+ SetSizeHints(GetMinSize(), maxSize);
}
void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
if(IsAlwaysMaximized())
return;
- // we need the display rect anyhow so store it first
- int nDisplay = wxDisplay::GetFromWindow(this);
+ // we need the display rect anyhow so store it first: notice that we should
+ // be centered on the same display as our parent window, the display of
+ // this window itself is not really defined yet
+ int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this);
wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
const wxRect rectDisplay(dpy.GetClientArea());
if ( rectParent.IsEmpty() )
{
- // we were explicitely asked to centre this window on the entire screen
+ // we were explicitly asked to centre this window on the entire screen
// or if we have no parent anyhow and so can't centre on it
rectParent = rectDisplay;
}
// we don't want to place the window off screen if Centre() is called as
// this is (almost?) never wanted and it would be very difficult to prevent
// it from happening from the user code if we didn't check for it here
- if ( rectDisplay.Contains(rect.GetTopLeft()) )
+ if ( !rectDisplay.Contains(rect.GetTopLeft()) )
{
- if ( !rectDisplay.Contains(rect.GetBottomRight()) )
- {
- // check if we can move the window so that the bottom right corner
- // is visible without hiding the top left one
- int dx = rectDisplay.GetRight() - rect.GetRight();
- int dy = rectDisplay.GetBottom() - rect.GetBottom();
- rect.Offset(dx, dy);
- }
- //else: the window top left and bottom right corner are both visible,
- // although the window might still be not entirely on screen (with
- // 2 staggered displays for example) we wouldn't be able to
- // improve the layout much in such case, so just leave it as is
+ // move the window just enough to make the corner visible
+ int dx = rectDisplay.GetLeft() - rect.GetLeft();
+ int dy = rectDisplay.GetTop() - rect.GetTop();
+ rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0);
}
- else // make top left corner visible
- {
- if ( rect.x < rectDisplay.x )
- rect.x = rectDisplay.x;
- if ( rect.y < rectDisplay.y )
- rect.y = rectDisplay.y;
+ if ( !rectDisplay.Contains(rect.GetBottomRight()) )
+ {
+ // do the same for this corner too
+ int dx = rectDisplay.GetRight() - rect.GetRight();
+ int dy = rectDisplay.GetBottom() - rect.GetBottom();
+ rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
}
+ // the window top left and bottom right corner are both visible now and
+ // although the window might still be not entirely on screen (with 2
+ // staggered displays for example) we wouldn't be able to improve the
+ // layout much in such case, so we stop here
+
// -1 could be valid coordinate here if there are several displays
SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
}
#endif
}
+// ----------------------------------------------------------------------------
+// icons
+// ----------------------------------------------------------------------------
+
+wxIcon wxTopLevelWindowBase::GetIcon() const
+{
+ return m_icons.IsEmpty() ? wxIcon() : m_icons.GetIcon( -1 );
+}
+
+void wxTopLevelWindowBase::SetIcon(const wxIcon& icon)
+{
+ // passing wxNullIcon to SetIcon() is possible (it means that we shouldn't
+ // have any icon), but adding an invalid icon to wxIconBundle is not
+ wxIconBundle icons;
+ if ( icon.Ok() )
+ icons.AddIcon(icon);
+
+ SetIcons(icons);
+}
+
// ----------------------------------------------------------------------------
// event handlers
// ----------------------------------------------------------------------------
int clientW, clientH;
DoGetClientSize(&clientW, &clientH);
- // for whatever reasons, wxGTK wants to have a small offset - it
- // probably looks better with it?
-#ifdef __WXGTK__
- const int ofs = 1;
- clientW -= 2 * ofs;
- clientH -= 2 * ofs;
- if (clientW < 0)
- clientW = 0;
- if (clientH < 0)
- clientH = 0;
-#else
- const int ofs = 0;
-#endif
-
- child->SetSize(ofs, ofs, clientW, clientH);
+ child->SetSize(0, 0, clientW, clientH);
}
}
}
Destroy();
}
+void wxTopLevelWindowBase::OnChildDestroy(wxWindowDestroyEvent& event)
+{
+ event.Skip();
+
+ wxWindow * const win = event.GetWindow();
+ if ( win == m_winDefault )
+ m_winDefault = NULL;
+ if ( win == m_winTmpDefault )
+ m_winTmpDefault = NULL;
+}
+
bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
{
wxIconizeEvent event(GetId(), iconized);
// it's probably better than do nothing, isn't it?
Raise();
}
-
-void wxTopLevelWindowBase::RemoveChild(wxWindowBase *child)
-{
- if ( child == m_winDefault )
- m_winDefault = NULL;
-
- if ( child == m_winTmpDefault )
- m_winTmpDefault = NULL;
-
- wxWindow::RemoveChild(child);
-}