// headers
// ----------------------------------------------------------------------------
-#include "wx/window.h"
+#include "wx/nonownedwnd.h"
#include "wx/iconbndl.h"
+#include "wx/containr.h"
+#include "wx/weakref.h"
// the default names for various classes
-extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxFrameNameStr[];
-class WXDLLEXPORT wxTopLevelWindowBase;
+class WXDLLIMPEXP_FWD_CORE wxTopLevelWindowBase;
// ----------------------------------------------------------------------------
// constants
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
+class WXDLLIMPEXP_CORE wxTopLevelWindowBase : public wxNonOwnedWindow
{
public:
// construction
virtual bool IsIconized() const = 0;
// get the frame icon
- const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+ wxIcon GetIcon() const;
// get the frame icons
const wxIconBundle& GetIcons() const { return m_icons; }
- // set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+ // set the frame icon: implemented in terms of SetIcons()
+ void SetIcon(const wxIcon& icon);
// set the frame icons
- virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
+ virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
+
+ // shows the window, but doesn't activate it. If the base code is being run,
+ // it means the port doesn't implement this method yet and so alert the user.
+ virtual void ShowWithoutActivating() {
+ wxFAIL_MSG("ShowWithoutActivating not implemented on this platform.");
+ }
// return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
virtual wxString GetTitle() const = 0;
// enable/disable close button [x]
- virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
+ virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
// Set the shape of the window to the given region.
// Returns true if the platform supports this feature (and the
// reverts to the "permanent" default as soon as this temporary default
// item loses focus
- // used to reset default if pointing to removed child
- virtual void RemoveChild(wxWindowBase *child);
-
// get the default item, temporary or permanent
wxWindow *GetDefaultItem() const
{ return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
-protected:
-
// a different API for SetSizeHints
virtual void SetMinSize(const wxSize& minSize);
virtual void SetMaxSize(const wxSize& maxSize);
- // set size hints for "window manager"
- virtual void DoSetSizeHints( int minW, int minH,
- int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
- int incW = wxDefaultCoord, int incH = wxDefaultCoord );
-
+protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual void DoClientToScreen(int *x, int *y) const;
static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
+
// the frame icon
wxIconBundle m_icons;
// a default window (usually a button) or NULL
- wxWindow *m_winDefault;
+ wxWindowRef m_winDefault;
// a temporary override of m_winDefault, use the latter if NULL
- wxWindow *m_winTmpDefault;
+ wxWindowRef m_winTmpDefault;
- DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
+ wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowBase);
DECLARE_EVENT_TABLE()
+ WX_DECLARE_CONTROL_CONTAINER();
};
#include "wx/dfb/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowDFB
#elif defined(__WXMAC__)
- #include "wx/mac/toplevel.h"
+ #include "wx/osx/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
#elif defined(__WXCOCOA__)
#include "wx/cocoa/toplevel.h"
#ifdef __WXUNIVERSAL__
#include "wx/univ/toplevel.h"
#else // !__WXUNIVERSAL__
- #ifdef wxTopLevelWindowNative
- class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
+ class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative
+ {
+ public:
+ // construction
+ wxTopLevelWindow() { }
+ wxTopLevelWindow(wxWindow *parent,
+ wxWindowID winid,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ : wxTopLevelWindowNative(parent, winid, title,
+ pos, size, style, name)
{
- public:
- // construction
- wxTopLevelWindow() { Init(); }
- wxTopLevelWindow(wxWindow *parent,
- wxWindowID winid,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
- {
- Init();
- Create(parent, winid, title, pos, size, style, name);
- }
-
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
- };
- #endif // wxTopLevelWindowNative
-#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
+ }
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
+ };
+#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
#endif // _WX_TOPLEVEL_BASE_H_