#include "wx/wxprec.h"
#ifndef WX_PRECOMP
+ #include "wx/app.h"
#include "wx/button.h"
#include "wx/brush.h"
#include "wx/panel.h"
, const wxPoint& rPos
, const wxSize& rSize
, long lStyle
-#if wxUSE_VALIDATORS
, const wxValidator& rValidator
-#endif
, const wxString& rsName
)
{
// Set this one as the default button both for wxWindows and Windows
//
wxWindow* pWinOldDefault = pParent->SetDefaultItem(this);
- UpdateDefaultStyle( this
- ,pWinOldDefault
- );
+
+ SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton)
+ ,FALSE
+ );
+ SetDefaultStyle( this
+ ,TRUE
+ );
} // end of wxButton::SetDefault
void wxButton::SetTmpDefault()
wxCHECK_RET( pParent, _T("button without parent?") );
wxWindow* pWinOldDefault = pParent->GetDefaultItem();
+
pParent->SetTmpDefaultItem(this);
- if (pWinOldDefault != this)
- {
- UpdateDefaultStyle( this
- ,pWinOldDefault
- );
- }
- //else: no styles to update
+ SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton)
+ ,FALSE
+ );
+ SetDefaultStyle( this
+ ,TRUE
+ );
} // end of wxButton::SetTmpDefault
void wxButton::UnsetTmpDefault()
wxWindow* pWinOldDefault = pParent->GetDefaultItem();
- if (pWinOldDefault != this)
- {
- UpdateDefaultStyle( pWinOldDefault
- ,this
- );
- }
- //else: we had been default before anyhow
+ SetDefaultStyle( this
+ ,FALSE
+ );
+ SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton)
+ ,TRUE
+ );
} // end of wxButton::UnsetTmpDefault
-void wxButton::UpdateDefaultStyle(
- wxWindow* pWinDefault
-, wxWindow* pWinOldDefault)
+void wxButton::SetDefaultStyle(
+ wxButton* pBtn
+, bool bOn
+)
{
- wxButton* pBtnOldDefault = wxDynamicCast(pWinOldDefault, wxButton);
long lStyle;
+ //
+ // We may be called with NULL pointer -- simpler to do the check here than
+ // in the caller which does wxDynamicCast()
+ //
+ if (!pBtn)
+ return;
- if ( pBtnOldDefault && pBtnOldDefault != pWinDefault )
+ //
+ // First, let DefDlgProc() know about the new default button
+ //
+ if (bOn)
+ {
+ if (!wxTheApp->IsActive())
+ return;
+
+ //
+ // In OS/2 the dialog/panel doesn't really know it has a default
+ // button, the default button simply has that style. We'll just
+ // simulate by setting focus to it
+ //
+ pBtn->SetFocus();
+ }
+ lStyle = ::WinQueryWindowULong(GetHwndOf(pBtn), QWL_STYLE);
+ if (!(lStyle & BS_DEFAULT) == bOn)
{
- lStyle = ::WinQueryWindowULong(GetHwndOf(pBtnOldDefault), QWL_STYLE);
if ((lStyle & BS_USERBUTTON) != BS_USERBUTTON)
{
- lStyle &= ~BS_DEFAULT;
- ::WinSetWindowULong(GetHwndOf(pBtnOldDefault), QWL_STYLE, lStyle);
+ if (bOn)
+ lStyle | BS_DEFAULT;
+ else
+ lStyle &= ~BS_DEFAULT;
+ ::WinSetWindowULong(GetHwndOf(pBtn), QWL_STYLE, lStyle);
}
else
{
- // redraw the button - it will notice itself that it's not the
+ //
+ // Redraw the button - it will notice itself that it's not the
// default one any longer
- pBtnOldDefault->Refresh();
- }
- }
-
- wxButton* pBtnDefault = wxDynamicCast(pWinDefault, wxButton);
-
- if (pBtnDefault)
- {
- lStyle = ::WinQueryWindowULong(GetHwndOf(pBtnDefault), QWL_STYLE);
- if ((lStyle & BS_USERBUTTON) != BS_USERBUTTON)
- {
- lStyle != BS_DEFAULT;
- ::WinSetWindowULong(GetHwndOf(pBtnDefault), QWL_STYLE, lStyle);
+ //
+ pBtn->Refresh();
}
}
} // end of wxButton::UpdateDefaultStyle