}
wxGenericTreeItem *parent = item->GetParent();
+
+ // if the selected item will be deleted, select the parent ...
+ wxGenericTreeItem *to_be_selected = parent;
+ if (parent)
+ {
+ // .. unless there is a next sibling like wxMSW does it
+ int pos = parent->GetChildren().Index( item );
+ if ((int)(parent->GetChildren().GetCount()) > pos+1)
+ to_be_selected = parent->GetChildren().Item( pos+1 );
+ }
// don't keep stale pointers around!
if ( IsDescendantOf(item, m_key_current) )
// a different item, in idle time.
if ( m_select_me && IsDescendantOf(item, m_select_me) )
{
- m_select_me = parent;
+ m_select_me = to_be_selected;
}
if ( IsDescendantOf(item, m_current) )
// m_current = parent;
m_current = NULL;
- m_select_me = parent;
+ m_select_me = to_be_selected;
}
// remove the item from the tree