m_msg->SetLabel(_("Done."));
}
+ wxCHECK_MSG(wxEventLoopBase::GetActive(), false,
+ "wxProgressDialog::Update needs a running event loop");
+
// allow the window to repaint:
// NOTE: since we yield only for UI events with this call, there
// should be no side-effects
bool wxProgressDialog::DoAfterUpdate(bool *skip)
{
+ wxCHECK_MSG(wxEventLoopBase::GetActive(), false,
+ "wxProgressDialog::DoAfterUpdate needs a running event loop");
+
// we have to yield because not only we want to update the display but
// also to process the clicks on the cancel and skip buttons
// NOTE: using YieldFor() this call shouldn't give re-entrancy problems
void wxProgressDialog::UpdateMessage(const wxString &newmsg)
{
+ wxCHECK_RET(wxEventLoopBase::GetActive(),
+ "wxProgressDialog::UpdateMessage needs a running event loop");
+
if ( !newmsg.empty() && newmsg != m_msg->GetLabel() )
{
m_msg->SetLabel(newmsg);